New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=25
Subscribe: https://simonschreibt.de/newsletter/
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=25
Subscribe: https://simonschreibt.de/newsletter/
A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: https://simonschreibt.de/gat/sims-4-mirrors/
Still looking a fix for the artifacts caused from procedural textures due the lack of mipmaps. #UnrealEngine #UE5 #TechArt
If you know any other tricks/workaround besides DDX/DDY AA, RenderTarget or custom fix per shape like the BenGolus one: https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8 , let me know please.
I tried this trick somebody mentioned for add AA using DDX/DDY in SDF shapes, and besides it improves a bit, it just adds some gradient but still on far view you can see there is noise. #UnrealEngine #UE5 #TechArt
Btw, i let here in case somebody is interested on it.
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=23
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Updated my old Occlusion article because I saw this "custom" AO by placing meshes and a simple texture in addition to the SSAO ins Sims 4: https://simonschreibt.de/gat/deus-ex-occlusion/#update2
#gamedev #techart #rendering #thesims
The sparkles on water are Sims 4 is NOT part of the water shader but a glittery particle system on top. I noticed it since I encountered a small issue where the water is culled incorrectly. Had to add it as update to my old "Scribble Cel" article: https://simonschreibt.de/gat/scribble-cel/#update2
#gamedev #techart #rendering #realtimevfx
Looking at game rendering with profilers is sometimes very entertaining. :)
#gamedev #techart #rendering
My new article is about how different types of shoes can affect game development and how games deal with this in practice: https://simonschreibt.de/gat/the-high-heel-problem/
#gamedev #techart #animation #highheels
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=22
Subscribe: https://simonschreibt.de/newsletter/
#gamedev #vfx #realtimevfx #techart
Atm, best shader to remove noisy artifacts:
https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8
Bugs: Different visuals if i look in X or Y axis ¿?
X: Lines goes more fat, but they are stable,
Y: They looks as it should in distance but jazzing due TAA
Any idea whats happening?
Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.
All without use the TextureSample/Texture object trick.
Any idea? #UnrealEngine #UE5 #TechArt #Indiedev
Laplacian Texture Blending in Substance Designer
Link
www.artstation.com/blogs/hauket...
3D modeling a support for a "tank" version of the Chowndolo, it will hold in place the PCB I designed as well as a @belaplatform #musictech #audioproject #synthdesign #musicgear #musicalinstruments #DIYmusic #electronicmusic #sounddesign #modularsynth #synthesizer #eurorack #musicproduction #opensourcehardware #3Dmodeling #3Dprinting #CADdesign #FreeCAD #opensource #hardwarehacking #embeddedaudio #creativecoding #generativemusic #physicalcomputing #digitalfabrication #BelaPlatform #experimentaltech #techart