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#techart

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Imagine an open source standard for real-time particle VFX editors in game engines.

It's cool that the film VFX industry has adopted open standards for scene files (USD), materials (Material X), and even visual effects plugins (OpenFX).

I'm daydreaming about an open source PopcornFX I think. It'd be cool to integrate Houdini and JangaFX for real-time fluid sim support.

I don't want to learn the quirks of an editor every time I switch engines too.