Entering the abyss [ SOUND ON ]
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Music: Guns'n Roses - Welcome to the Jungle
Entering the abyss [ SOUND ON ]
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Music: Guns'n Roses - Welcome to the Jungle
I stumbled upon an interesting blog today while searching for an image of the Silicon Graphics 3D cube logo. Named "Abort Retry Fail" by Bradford Morgan White, the blog's articles document computer history. I eventually wound up reading three of them.
#1 "The Rise and Fall of Silicon Graphics"
https://www.abortretry.fail/p/the-rise-and-fall-of-silicon-graphics
Title: Pinta
️ What's: A lightweight, libre bitmap image editor inspired by Paint.NET
️ https://www.pinta-project.com
️ https://github.com/PintaProject/Pinta
#LinuxGameDev #Flagship #VFX #GraphicsEditor
️ #Libre #Arch #RPM #Deb #Flatpak #Snap
Our entry: https://lebottinlinux.vps.a-lec.org/LO.html
3.0:
️
️ Update: 3.0
Hotfix
️
️ Changes: https://rolandixor.pro/services/updates/post/pinta-3
️ From:
️ https://github.com/PintaProject/Pinta/releases.atom
️
️ https://www.youtube.com/embed/s6KIPby4o_w
https://www.youtube.com/embed/6AEhW1nN7Bo
️ https://www.youtube.com/embed/eIZYvzvuPzY
Wessyde by Rave Network Overscan
https://www.pouet.net/prod.php?which=13044
https://www.youtube.com/watch?v=6FDwML_35tw
This #amiga 64kB intro placed 2nd at Assembly in 2004
#demoscene
#creative #procedural #programming #realtime #3d #graphics #visuals #pixels #vfx #electronicmusic #bass #computerart #digitalart
Imagine an open source standard for real-time particle VFX editors in game engines.
It's cool that the film VFX industry has adopted open standards for scene files (USD), materials (Material X), and even visual effects plugins (OpenFX).
I'm daydreaming about an open source PopcornFX I think. It'd be cool to integrate Houdini and JangaFX for real-time fluid sim support.
I don't want to learn the quirks of an editor every time I switch engines too.
Curiously, how does Davinci Resolve train its AI features? Not sure how to frame the question. It calls them neural engines, but with DR20 I hear of some features that were more common in generative AI, like the thing to replace and alter voices.... So where does it get its data? Anyone knows?
Title: Material Maker
️ What's: A libre tool for creating procedural PBR materials
️ https://www.materialmaker.org
️ https://github.com/RodZill4/material-maker
#LinuxGameDev #VFX #MaterialMaker #Godot
️ #Libre #Bin #Arch #Flatpak
Our entry: https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: 1.4b1
Signific. vers.
️
️ Changes: https://github.com/RodZill4/material-maker/releases
️ From:
️ https://github.com/RodZill4/material-maker/releases.atom
(0.94) https://www.youtube.com/embed/mSuyrsJSZ_o
️ https://www.youtube.com/embed/8QzDPzJhVs4
️ https://www.youtube.com/embed/n-KxWcyOT3w
️ https://www.youtube.com/embed/JrTR1Uxsl3k
️ https://www.youtube.com/embed/75M8bOnZNVU
We have moved!
Our new studio space here in unceded Vancouver is now officially open, after B.C. Minister of Finance, the Honourable Brenda Bailey, and Minister of Tourism, Arts, Culture and Sport, the Honourable Spencer Chandra Herbert cut the ribbon — using a lightsaber, of course
#Lucasfilm #ILM #Vancouver #Disney #VFX
https://www.linkedin.com/posts/greggrusby_today-we-officially-cut-the-ribbon-on-industrial-ugcPost-7314049984377602048-ibkK/
After some comments and additional information, I had to correct the color temperature conversion table from Kelvin to HEX color code once again, and I also added the color values in HSV format. Now it should be okay. #b3d #Blender #Blender3D #VFX #CGI
Somehow, despite having quite a few #PopCulture buffs in my bubble, I only heard about "Adolesence" in an off-hand remark by a friend yesterday - and then today it's featured on #CorridorCrew looks sick & my friend said it's really good, too, in addition to being technically impressive; def gonna have to check it out
The previous one was a little bit wrong!
So I've recreated a new table of common black body color temperatures in Kelvin and their approximate HEX color codes for easy use in Blender and other RGB applications. #b3d #Blender #Blender3D #VFX #CGI
Apart from visiting with a furiendo, the other reason is to visit broome bridge, where the quaternion equation was carved into.
I created a table of common blackbody color temperatures in Kelvin and their approximate HEX color codes for easy use in Blender and other RGB applications. #b3d #Blender #Blender3D #VFX #CGI
#OpenEXR best practices
- Real-Time Playback/Compositing: Use B44/B44A or DWA for faster I/O .
- CGI/Rendered Content: ZIP (lossless) or PIZ (smaller files) .
- Texture Maps: ZIP for fast access .
- Layered EXRs: ZIPS for scanline efficiency .
- Avoid Lossy Compression for non-color data (e.g., normals, depth). #exr #vfx #rendering #b3d #CGI
Nice to remember that googling about the Academy Software Foundation's Open Color IO (OCIO) project still has a semantic collision with the Spanish word for leisure (no relation).
Technicolor & The Mill Legacy Auction
Date: Thu, Apr 10, 10am PT
Inspection: Apr 9, 10am-4pm PT
Location: 8921 Lindblade St., Culver City, CA 90232
Own a Piece of VFX History!
With the closure of Technicolor’s VFX, Editing, and Offices of The Mill, a live online-only auction will be held on April 10th, featuring an exclusive preview on April 9th.
https://www.cagp.com/auctions/a-full-service-creative-content-studio
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=25
Subscribe: https://simonschreibt.de/newsletter/
Bevy Hanabi v0.15.0 is out!
Following the usual release pattern, v0.15.0 is a major release with amazing new features:
New "hierarchical" effect feature allowing with GPU spawn event, to allow an effect to trigger particle spawning into another effect
A rewrite of the ribbons/trails implementation with explicit particle sorting. This replaces the confusing "group" API.
https://github.com/djeedai/bevy_hanabi/blob/v0.15.0/CHANGELOG.md
https://crates.io/crates/bevy_hanabi/0.15.0
https://github.com/djeedai/bevy_hanabi