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#unrealengine

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stux⚡<p>Meet Lady Liberty!</p><p><a href="https://mstdn.social/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
stux⚡<p>For Democracy! :blobcatgamer: </p><p><a href="https://mstdn.social/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mstdn.social/tags/Game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Game</span></a></p>
Unreal🌱Garden<p>BlueprintReadWrite<br>UPROPERTY(BlueprintReadWrite)<br>"Allows Blueprint graphs to change the values of C++-defined variables."<br><a href="https://unreal-garden.com/docs/uproperty/#blueprintreadwrite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">unreal-garden.com/docs/uproper</span><span class="invisible">ty/#blueprintreadwrite</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Unreal🌱Garden<p>NeedsLatentFixup<br>UPROPERTY(meta=(NeedsLatentFixup))Docs: (Internal use only) Used for the latent action manager to fix up a latent action with the VM<br><a href="https://unreal-garden.com/docs/uproperty/#needslatentfixup" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">unreal-garden.com/docs/uproper</span><span class="invisible">ty/#needslatentfixup</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
DavitM<p>Im moving to Unreal Engine 5.4.4 and using the living code, the "Patch Creation" popups never hide/fade-out.</p><p>Doing some research looks is reported but fixed in 5.5:<br><a href="https://forums.unrealengine.com/t/how-to-remove-livecoding-right-bottom-notifications/1877027/16" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">forums.unrealengine.com/t/how-</span><span class="invisible">to-remove-livecoding-right-bottom-notifications/1877027/16</span></a></p><p>Besides compile my own version from github, any other easy fix? Any idea? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a></p>
Unreal🌱Garden<p>Robin-Yann Storm works through the problem of improving the UX of a translate gizmo. A must-read for anyone interested in making editor tools that are easy to use.<br> <a href="https://rystorm.com/blog/translate-gizmo-design" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rystorm.com/blog/translate-giz</span><span class="invisible">mo-design</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
DavitM<p>Realized that scalability settings, enables motion blur in some way(subtle), even if in project setting is disabled or if the PostProcess volume have the motion blur set to 0.</p><p>Any idea? With Scalability: LOW = perfect. But Medium to up it adds some motion blur. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Unreal🌱Garden<p>A lot of networking-specific tutorials from Vorixo. <a href="https://vorixo.github.io/devtricks/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">vorixo.github.io/devtricks/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Unreal🌱Garden<p>Intrinsic<br>UCLASS(Intrinsic)Docs: This indicates that the class was declared directly in C++, and has no boilerplate generated by Unreal Header Tool. Do not use this Specifier on new classes.<br><a href="https://unreal-garden.com/docs/uclass/#intrinsic" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">unreal-garden.com/docs/uclass/</span><span class="invisible">#intrinsic</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>I have disabled the daily Unreal tips that were automatically posted here.</p><p>For daily <a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://m.benui.ca/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> tips, please follow <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@unrealgarden" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>unrealgarden</span></a></span></p>
DavitM<p>Maybe too much hot? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Unreal🌱Garden<p>I refer to this at least once a week it seems. Documentation that describes how an actor is created, initialized, marked for removal and then removed. <a href="https://docs.unrealengine.com/en-US/unreal-engine-actor-lifecycle/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.unrealengine.com/en-US/un</span><span class="invisible">real-engine-actor-lifecycle/</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
+>e<p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> editor is, by default, IMPOSSIBLE TO USE in orthographic view to edit with the camera close to meshes due to a ridiculous clipping distance in some directions.<br>To disable that annoying feature, type<br>r.Ortho.AllowNearPlaneCorrection 0 </p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
ben 🇵🇸 ui<p>DataTableImportOptional<br>UPROPERTY(meta=(DataTableImportOptional=true))<br>"When importing data to fill out a data table, by default all columns are required to exist in the CSV file. If an column does not exist in the CSV, an error is shown (see screenshot).</p><p>By marking a property with UPROPERTY(meta=(DataTableImportOptional)), it is not required that a column exist in CSVs with that name.</p><p>It can be useful if a property is deprecated."<br><a href="https://benui.ca/unreal/uproperty/#datatableimportoptional" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uproperty/#dat</span><span class="invisible">atableimportoptional</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>The debug camera is incredibly useful for visually inspecting what you are looking at in the editor. The cheat `ToggleDebugCamera` or the semi-colon key can activate it in the editor. <a href="https://twitter.com/flassari/status/1631925402171056128" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">twitter.com/flassari/status/16</span><span class="invisible">31925402171056128</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>AllowAnyActor<br>UPROPERTY(meta=(AllowAnyActor))Docs: Used for ComponentReference properties. Indicates whether other actor that are not in the property outer hierarchy should be shown in the component picker.<br><a href="https://benui.ca/unreal/uproperty/#allowanyactor" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uproperty/#all</span><span class="invisible">owanyactor</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>Blueprintable<br>UCLASS(Blueprintable)Docs: Exposes this class as an acceptable base class for creating Blueprints. The default is NotBlueprintable, unless inherited otherwise. This Specifier is inherited by subclasses.<br><a href="https://benui.ca/unreal/uclass/#blueprintable" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uclass/#bluepr</span><span class="invisible">intable</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
The Seven Voyages Of Steve<p>Added a Shuffle Bag implementation to my helpers lib because I love those things. I even had to create a new documentation page because I guess StevesUEHelpers has a random numbers category now (also has Halton Sequences) <a href="https://github.com/sinbad/StevesUEHelpers/blob/master/doc/Random.md" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/sinbad/StevesUEHelp</span><span class="invisible">ers/blob/master/doc/Random.md</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
WMan22<p>How many <a href="https://silversword.online/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> 5 games need to come out as unoptimized blurjank before it becomes acceptable to start blaming the engine itself for these incredibly common problems and not the individual game developers for "just not utilizing the tools correctly"?</p><p>Lumen is unstable AF. Nanite is not solving real issues with optimization, it's just saving time. I've yet to play a UE5 game with visual quality that feels proportional to what it's asking of my hardware.</p>
ben 🇵🇸 ui<p>If you're thinking about getting into UI in game development, the terms that you see can be really confusing. What's the difference between a UI Designer and UX Designer? What about a Technical UI Designer?<br>This is a diagram that the (<a href="https://www.wecanfixitinui.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">wecanfixitinui.com/</span><span class="invisible"></span></a>) community has made to show what responsibilities each of those jobs can include. <a href="https://onewithmachines.notion.site/Understanding-UI-Roles-b6c82cdac1874f429b8ab1bcbca271f3" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">onewithmachines.notion.site/Un</span><span class="invisible">derstanding-UI-Roles-b6c82cdac1874f429b8ab1bcbca271f3</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>