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#substancedesigner

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DavitM<p>Laplacian Texture Blending in Substance Designer</p><p>🪢 Link 🪢 www.artstation.com/blogs/hauket...</p><p> <a href="https://mastodon.gamedev.place/tags/substanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substanceDesigner</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Vincent GAULT<p>I did a small experiment with <a href="https://mastodon.art/tags/Substance3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Substance3D</span></a> Stager, <a href="https://mastodon.art/tags/AdobeFirefly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AdobeFirefly</span></a>, and a custom filter in <a href="https://mastodon.art/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a>. Should I make a tutorial of it?</p><p><a href="https://mastodon.art/tags/graphicdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicdesign</span></a> <a href="https://mastodon.art/tags/genai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>genai</span></a> <a href="https://mastodon.art/tags/3dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dart</span></a> <a href="https://mastodon.art/tags/MadeWithSubstance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithSubstance</span></a></p>
Alex<p>Done! Project posted to <span class="h-card" translate="no"><a href="https://mastodon.art/@blenderartists" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>blenderartists</span></a></span></p><p>I really like how this turned out. :)<br>Though I will not do a realtime model of this, for now. Maybe at a later stage but for now I've seen the project long enough. </p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/blenderart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blenderart</span></a> <a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a></p><p>More renderings in the thread:<br><a href="https://blenderartists.org/t/uvex-tune-up-safety-shoes/1527282" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blenderartists.org/t/uvex-tune</span><span class="invisible">-up-safety-shoes/1527282</span></a></p>
Alex<p>I think I will call these done. gonna render a few more shots later this week and then post them to various social medias.</p><p>I decided that I am NOT going to make realtime models for now. XD</p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/blenderart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blenderart</span></a> <a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a></p>
Alex<p>Shoe update. UVEX TuneUp 2<br>Materials look a lot better now.<br>Need to add a few seams and print decals. Ah and the laces need to be reworked, or course!</p><p>Modeled and rendred in <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/blenderart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blenderart</span></a> <br>Materials Created in <a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a></p>
Bearmine<p>Snow is hard! :blobcatbigsob: </p><p>Is too dark now. It has to be the normals being messed up.</p><p><a href="https://gamepad.club/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <a href="https://gamepad.club/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://gamepad.club/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a></p>
Bearmine<p>An attempt at wind swept snow. Not horrible, but it looks too smooth. Now sure how to fix that exactly. :blobcatthinking2: </p><p>I think it needs more high frequency bumps or something.</p><p><a href="https://gamepad.club/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <a href="https://gamepad.club/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://gamepad.club/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a></p>
Bearmine<p>Okay, another test. I think it looks a lot more like grassed weaved together instead of stacked loose blades.</p><p><a href="https://gamepad.club/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a><br><a href="https://gamepad.club/tags/Blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3d</span></a> <a href="https://gamepad.club/tags/Cycles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cycles</span></a></p>
Bearmine<p>This turned out better than I thought. Just trying my hand at a grass texture in substance designer. Render done in Blender using Cycles.</p><p><a href="https://gamepad.club/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <a href="https://gamepad.club/tags/Blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3d</span></a></p>
Simonschreibt (he/him)<p>New entry for my VFX Texture Database: a Spiderweb made in <a href="https://mastodon.gamedev.place/tags/substancedesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substancedesigner</span></a> by Cristobal Vila Laguarta: <a href="https://simonschreibt.notion.site/Learning-Procedural-6ad5af40986248e69787d81983609aa9?p=2d4fdf6c1d394ecbbc19e4e96e56f573&amp;pm=c" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.notion.site/Lear</span><span class="invisible">ning-Procedural-6ad5af40986248e69787d81983609aa9?p=2d4fdf6c1d394ecbbc19e4e96e56f573&amp;pm=c</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimeVFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimeVFX</span></a></p>
Bearmine<p>Learning Substance 3D Designer and made a cloth material following a tutorial. Had to go back and add it to this cube. I had to.</p><p>It's unfortunate that the simulation glitches at the corners are more noticeable with the texture applied.</p><p><a href="https://gamepad.club/tags/Blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3d</span></a> <a href="https://gamepad.club/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <a href="https://gamepad.club/tags/Cloth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cloth</span></a></p>
Stan`<p>This was a toughy!</p><p><a href="https://materialmaker.org/material?id=866" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">materialmaker.org/material?id=</span><span class="invisible">866</span></a></p><p>Made in <a href="https://framapiaf.org/tags/MaterialMaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialMaker</span></a></p><p>Thanks to @KasperArnklit 's directional warp node :)</p><p><a href="https://framapiaf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://framapiaf.org/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://framapiaf.org/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://framapiaf.org/tags/procedural" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>procedural</span></a> <a href="https://framapiaf.org/tags/substancedesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substancedesigner</span></a></p>
Vincent GAULT<p>Today is <a href="https://mastodon.art/tags/PixelProcessor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelProcessor</span></a> day in my Coffee Break livestream! - <a href="https://youtube.com/live/5s1p7etqlUw" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtube.com/live/5s1p7etqlUw</span><span class="invisible"></span></a><br>We learn the basics of arguably, the most powerful node of <a href="https://mastodon.art/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a></p><p><a href="https://mastodon.art/tags/technicalart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technicalart</span></a> <a href="https://mastodon.art/tags/3dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dart</span></a> <a href="https://mastodon.art/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.art/tags/madewithsubstance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithsubstance</span></a></p>
Vincent GAULT<p>Join me this Thursday for a World Premiere (yup) : I'll teach you how to make <a href="https://mastodon.art/tags/Photoshop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Photoshop</span></a> filters... with <a href="https://mastodon.art/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a>! - <a href="https://www.youtube.com/live/7v5Sl4vmaqY?si=hngmC0F1fIF-61q3" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/live/7v5Sl4vmaqY?s</span><span class="invisible">i=hngmC0F1fIF-61q3</span></a></p><p> <a href="https://mastodon.art/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.art/tags/graphicdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicdesign</span></a></p>
Vincent GAULT<p>Quizás has visto que <a href="https://mastodon.art/tags/Photoshop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Photoshop</span></a> beta viene con nuevos filtros paramétricos.¿Pero sabes que puedes crear los tuyos con <a href="https://mastodon.art/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a>? Si quieres saber como, apúntate en mi livestream este próximo miércoles!: <a href="https://www.youtube.com/watch?v=qhMUMyBdN-w" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=qhMUMyBdN-</span><span class="invisible">w</span></a></p><p><a href="https://mastodon.art/tags/artedigital" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artedigital</span></a> <a href="https://mastodon.art/tags/Arte3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Arte3D</span></a></p>
Olly Skillman-Wilson<p>In love with Substance Designer's portal node. Have wanted this feature for years, ever since learning node-based shader tools. Look how organised this shit is! Actual legible graphs!</p><p><a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a></p>
izzy boiii ✈️ Swizzle.fun<p>The material pack:<br>An SBSAR with 400 patterns</p><p>Get it here:<br><a href="https://rh2.gumroad.com/l/HyperGraph1" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">rh2.gumroad.com/l/HyperGraph1</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/materials" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materials</span></a> <br><a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <br><a href="https://mastodon.gamedev.place/tags/SBSAR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SBSAR</span></a><br><a href="https://mastodon.gamedev.place/tags/Textures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Textures</span></a><br><a href="https://mastodon.gamedev.place/tags/GameArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameArt</span></a></p>
Vincent GAULT<p>A small <a href="https://mastodon.art/tags/Substance3DPainter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Substance3DPainter</span></a> tool I was working on in December, which allows to apply an <a href="https://mastodon.art/tags/AdobeColor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AdobeColor</span></a> palette onto a 3D model (pretty sure it can be useful for the <a href="https://mastodon.art/tags/fashion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fashion</span></a> industries, and many more)... (The tool is made with <a href="https://mastodon.art/tags/Substance3DDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Substance3DDesigner</span></a></p><p>If you don't know Adobe Color, it's a great place to get some inspiration and build your own palettes: <a href="https://color.adobe.com/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">color.adobe.com/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/3dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dart</span></a> <a href="https://mastodon.art/tags/digitalart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.art/tags/MadeWithSubstance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithSubstance</span></a> <a href="https://mastodon.art/tags/Substancepainter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Substancepainter</span></a> <a href="https://mastodon.art/tags/substancedesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substancedesigner</span></a></p>
AdamB3D<p>Weekly progress 5:<br>busy week with not much output, spent 4 days learning <a href="https://mastodon.gamedev.place/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a><br>Created textures for Floor (A/N/H/AO)<br>Created Textures for wall sections (A/N/H/AO)<br>Created base material<br>Created basic material for floor of the arena<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Makkon<p>recent adventures in custom quake texture land<br><a href="https://mastodon.art/tags/SubstanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SubstanceDesigner</span></a> <a href="https://mastodon.art/tags/quake" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>quake</span></a> <a href="https://mastodon.art/tags/GameTextures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameTextures</span></a> <a href="https://mastodon.art/tags/GameArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameArt</span></a></p>