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#tooldev

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Not the most exciting tooldev photo, if tooldev is ever exciting, i know.

But NEXXT can now align its guiding grids to screen sized boundaries.

The navigator window in this photo spans 2 by 2 NES screens. Since the screen resolution is 32x30 tiles, a 4x4 tile grid creates a half-block grid at the bottom of each screen to align it to the next.

In NES level design, this is often useful.

#NESdev#tooldev#NES

Is anyone here familiar with custom macros or tools in #Blender3d? I'm realizing it's super inconvenient to bring characters into Modo just to apply the Mesh Cleanup tool before bringing it back over.

Mesh Cleanup is a collection of macros that can be used to quickly fix a lot of easy-to-miss errors. For example, it can find and delete any stray vertices that are not connected to anything, or automatically merge vertices with identical positions.

Is there any way to create this in Blender?

#3D#tooldev#gamedev