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#nesdev

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@wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.

- NES: phpBB forum with a spin-off Discord server
- Super NES: phpBB forum with a spin-off Discord server
- Master System and Game Gear: phpBB forum with a spin-off Discord server
- Game Boy: Discord server bridged to IRC
- Game Boy Advance: Discord server bridged to IRC

#IRC#phpBB#Discord

OK, I backed this kickstarter for an #NES game called #Malasombra from the indie game studio 4Mhz from Spain. The game is in Spanish and also English. I went crazy and got the Special Backer Edition which includes box, cartridge, and ROM file, but also a 300 page printed design document they've used internally while developing the game (nearly sold out).
They spent 5 years making this game, so this is something special and the design doc should be fascinating.

kickstarter.com/projects/malas

Continued thread

Sprites in blue (automatically assigned by png2nesdata2.py). As you can see, there are 64 sprites, each 8*16 pixels, and no more than 8 sprites per scanline. 1*2-tile pairs where both tiles are unique within the image are ideal candidates for sprites.
#NES #NESdev

Hey my lovely #NESdev people. Would you like to publish your game as a standalone Windows/Linux/Mac app? You will soon be able to! On February 24, 2025 NESbag 2.0 will get published. Before you ask: it's open source!

eastpixel.itch.io/nesbag

itch.ioNESbag 2 | Distribute your NES game as standalone app (or on Steam) for Windows, Linux and macOS by Chris at EASTPIXELDistribute your NES game as a standalone app for Windows, Linux and macOS

I want to make it clear why it's such a big deal to make sure that the Pio Pow release got fixed.

Pio Pow is a posthumous release by Jeremías Babini, a beloved member of the community. It's a gorgeous NROM game (40 kB, like SMB1 or Micro Mages) done with a lot of love. Jeremías passed away just a few months before the release of the game, and his family did the finishing arrangements to get LRG to publish the only full version that is currently public. Here you can see the state of Jeremías's page on the game, which I guess will now be preserved for as long as the hosting stays up:

jeremiasbabini.xyz/piopow/en.h

I don't know if his family will also arrange a ROM release, but I hope they do. If a digital release happens, it will probably take about a year, as LRG typically negotiates exclusivity for a year. I risked putting the cartridge into my NES only long enough to dump it (about 15 minutes), and it's never going back in again.

It's a really cool game, a turn-based roguelike with some very interesting mechanics.

Part of the reason I went on this whole crusade to get the cartridges fixed is for the sake of the memory of Jeremías. He deserved better than this release.

jeremiasbabini.xyzPiopow (NES)