Help the Slow Mole cartridge become a reality! Pre-order at:
https://www.homebrew-factory.com/nes/140-slow-mole-nes.html
#nes #indiegame #indiedev #nesdev
Help the Slow Mole cartridge become a reality! Pre-order at:
https://www.homebrew-factory.com/nes/140-slow-mole-nes.html
#nes #indiegame #indiedev #nesdev
@wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.
- NES: phpBB forum with a spin-off Discord server
- Super NES: phpBB forum with a spin-off Discord server
- Master System and Game Gear: phpBB forum with a spin-off Discord server
- Game Boy: Discord server bridged to IRC
- Game Boy Advance: Discord server bridged to IRC
Check out 8bit-Unity -- cross-platform C language #SDK for 8-bit computers (consoles): 8bit-unity.com
A proof-of-concept tech demo inspired by Counter-Strike: www.youtube.com/watch?v=t6tT...
#retrodev #retrogamedev #retrogaming #c64 #atari #nesdev #atarilynx #apple2 #vintagecomputing
8bit Strike: Official Trailer
OK, I backed this kickstarter for an #NES game called #Malasombra from the indie game studio 4Mhz from Spain. The game is in Spanish and also English. I went crazy and got the Special Backer Edition which includes box, cartridge, and ROM file, but also a 300 page printed design document they've used internally while developing the game (nearly sold out).
They spent 5 years making this game, so this is something special and the design doc should be fascinating.
Have you ever been there when a videogame character got his face, his look? Unveiling today the game cover of my upcoming game Anna: The Magic of Words (NES).
Working on it for almost three years and I'm a bit emotional right now.
Interview time. Hey lovely people! I was allowed to talk about my work as an NES game developer. The interview is in German, but a translation should work fine.
The "Behind the Code" #NES videos from Displaced Gamer teach so much useful information about how the NES works, by examining techniques used in classic NES games. This video shows how SMB and SMB 3 use slightly different techniques for having the powerup mushrooms emerge from behind the blocks: https://www.youtube.com/watch?v=8M2V5Pv6_1A
Now on the NES (no mappers, no raster effects, 384 tiles/screen, 4 colours/image).
#NES #NESdev
Lena from https://mortenhannemose.github.io/lena/
Happy Byte-Off day! ️
Tonight’s the night! The new edition of NESmaker Byte-Off competition begins. Here’s the link, join the premiere at 6 PM EST and interact with the community!
See you there!
I imagine using this tool in combination with an art program could be really useful for folks targeting TV-connected retro platforms: https://mausimus.itch.io/shaderglass
I think I might have blown the budget on my game trailer, good thing I'm the animator...
#nes #nesdev #indiegame #indiedev #pixelart #animation #screenshotsaturday
https://www.youtube.com/watch?v=-uDzH0V4JZM
Hey my lovely #NESdev people. Would you like to publish your game as a standalone Windows/Linux/Mac app? You will soon be able to! On February 24, 2025 NESbag 2.0 will get published. Before you ask: it's open source!
I want to make it clear why it's such a big deal to make sure that the Pio Pow release got fixed.
Pio Pow is a posthumous release by Jeremías Babini, a beloved member of the #NESdev community. It's a gorgeous NROM game (40 kB, like SMB1 or Micro Mages) done with a lot of love. Jeremías passed away just a few months before the release of the game, and his family did the finishing arrangements to get LRG to publish the only full version that is currently public. Here you can see the state of Jeremías's page on the game, which I guess will now be preserved for as long as the hosting stays up:
https://jeremiasbabini.xyz/piopow/en.html
I don't know if his family will also arrange a ROM release, but I hope they do. If a digital release happens, it will probably take about a year, as LRG typically negotiates exclusivity for a year. I risked putting the cartridge into my NES only long enough to dump it (about 15 minutes), and it's never going back in again.
It's a really cool game, a turn-based roguelike with some very interesting mechanics.
Part of the reason I went on this whole crusade to get the cartridges fixed is for the sake of the memory of Jeremías. He deserved better than this release.
Zachtronics (now @coincidence.games) who you may know from their great TIS-100 #assembler #programming game, also ported some of their mini-games to actual retro hardware:
(1/2) zachtronics.itch.io/hackmatch-fo..., there is a link to a dev write-up, and #sourcecode is included
#nesdev #NES
HACK*MATCH for the NES by Zach...
Everything about Space Raft, the NES game, and its creator, Jordan Davis (Raft Labs Interactive), thanks to PBS Milwaukee! ️
Check that video: https://www.youtube.com/watch?v=zD4hnhn332w
Going the extra mile on my game trailer!
#nes #nesdev #indiegame #indiedev #pixelart #animation
https://www.youtube.com/watch?v=-uDzH0V4JZM