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#unrealengine

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InlineEditConditionToggle
UPROPERTY(meta=(InlineEditConditionToggle))
"Instead of showing the `bool` property separately, it is instead displayed inline, to the left of the property that it is controlling.
Note that this meta flag should be put on the `bool` property, not the property with the `EditCondition`"
unreal-garden.com/docs/uproper
#UnrealEngine

Unreal🌱Garden · All UPROPERTY SpecifiersSample code, screenshots and comments for all specifiers, including undocumented ones.

EditInlineNew
UCLASS(EditInlineNew)Docs: Indicates that Objects of this class can be created from the Unreal Editor Property window, as opposed to being referenced from an existing Asset. The default behavior is that only references to existing Objects may be assigned through the Property window). This Specifier is propagated to all child classes; child classes can override this with the NotEditInlineNew Specifier.
unreal-garden.com/docs/uclass/
#UnrealEngine

Unreal🌱Garden · All UCLASS SpecifiersSample code, screenshots and comments for all specifiers, including undocumented ones.

PerObjectConfig
UCLASS(PerObjectConfig)Docs: Configuration information for this class will be stored per Object, where each object has a section in the .ini file named after the Object in the format . This Specifier is propagated to child classes.
unreal-garden.com/docs/uclass/
#UnrealEngine

Unreal🌱Garden · All UCLASS SpecifiersSample code, screenshots and comments for all specifiers, including undocumented ones.