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#nesdev

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Breathing Retro<p>How the original Boing demo works: <a href="https://web.archive.org/web/20201112032055/http://amiga.filfre.net/?page_id=5" rel="nofollow noopener noreferrer" target="_blank">web.archive.org/web/20201112...</a> Scorpion engine version: <a href="https://neesogames.itch.io/amiga-boing-ball-tribute" rel="nofollow noopener noreferrer" target="_blank">neesogames.itch.io/amiga-boing-...</a> Two <a class="hashtag" href="https://bsky.app/search?q=%23Amiga" rel="nofollow noopener noreferrer" target="_blank">#Amiga</a> bouncing ball implementations on <a class="hashtag" href="https://bsky.app/search?q=%23NES" rel="nofollow noopener noreferrer" target="_blank">#NES</a>: <a href="https://www.patreon.com/posts/boing-ball-for-59302672" rel="nofollow noopener noreferrer" target="_blank">www.patreon.com/posts/boing-...</a> <a href="https://mike42.me/blog/2022-11-porting-the-amiga-bouncing-ball-demo-to-the-nes" rel="nofollow noopener noreferrer" target="_blank">mike42.me/blog/2022-11...</a> 1/6 <a class="hashtag" href="https://bsky.app/search?q=%23nesdev" rel="nofollow noopener noreferrer" target="_blank">#nesdev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrodev" rel="nofollow noopener noreferrer" target="_blank">#retrodev</a> <a class="hashtag" href="https://bsky.app/search?q=%23demoscene" rel="nofollow noopener noreferrer" target="_blank">#demoscene</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrocomputing" rel="nofollow noopener noreferrer" target="_blank">#retrocomputing</a><br><br>RE: <a href="https://bsky.app/profile/did:plc:kafktqdxrsnhx4kezwzddflx/post/3lmzwfenhfk2v" rel="nofollow noopener noreferrer" target="_blank">https://bsky.app/profile/did:plc:kafktqdxrsnhx4kezwzddflx/post/3lmzwfenhfk2v</a><br><br><a href="https://www.patreon.com/posts/boing-ball-for-59302672" rel="nofollow noopener noreferrer" target="_blank">Boing Ball for NES | bradsmith</a></p>
dale_coop<p>Bienvenue à tous les nouveaux ! ☕️<br>Moi c’est Dale Coop, dev indé à Nantes 🇫🇷<br>Je crée des jeux rétro pour NES &amp; Famicom, souvent avec des artistes &amp; studios indé.<br>Quelques titres : Chibi Monster Brawl, SkateCat, KUBO 3, Dungeons &amp;<br>Doomknights, ZDey The Game, Flea!, Space Raft, Cyber Rogue, Backwards<br>Quest…<br>À bientôt pour de nouvelles aventures 8-bit !</p><p><a href="https://mastodon.top/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://mastodon.top/tags/FAMICOM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FAMICOM</span></a> <a href="https://mastodon.top/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.top/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.top/tags/NESmaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESmaker</span></a></p>
Erik Rosenlund<p>Help the Slow Mole cartridge become a reality! Pre-order at: <br><a href="https://www.homebrew-factory.com/nes/140-slow-mole-nes.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">homebrew-factory.com/nes/140-s</span><span class="invisible">low-mole-nes.html</span></a><br><a href="https://mastodon.gamedev.place/tags/nes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nes</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a></p>
Damian Yerrick<p><span class="h-card" translate="no"><a href="https://soc.megatokyo.moe/users/wyatt" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>wyatt</span></a></span> I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.</p><p>- NES: phpBB forum with a spin-off Discord server<br>- Super NES: phpBB forum with a spin-off Discord server<br>- Master System and Game Gear: phpBB forum with a spin-off Discord server<br>- Game Boy: Discord server bridged to IRC<br>- Game Boy Advance: Discord server bridged to IRC</p><p><a href="https://peoplemaking.games/tags/IRC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IRC</span></a> <a href="https://peoplemaking.games/tags/phpBB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>phpBB</span></a> <a href="https://peoplemaking.games/tags/Discord" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Discord</span></a> <a href="https://peoplemaking.games/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://peoplemaking.games/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://peoplemaking.games/tags/snesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>snesdev</span></a> <a href="https://peoplemaking.games/tags/gbadev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gbadev</span></a> <a href="https://peoplemaking.games/tags/gbadev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gbadev</span></a> <a href="https://peoplemaking.games/tags/smspower" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>smspower</span></a></p>
Breathing Retro<p>Check out 8bit-Unity -- cross-platform C language <a class="hashtag" href="https://bsky.app/search?q=%23SDK" rel="nofollow noopener noreferrer" target="_blank">#SDK</a> for 8-bit computers (consoles): <a href="https://8bit-unity.com/" rel="nofollow noopener noreferrer" target="_blank">8bit-unity.com</a> A proof-of-concept tech demo inspired by Counter-Strike: <a href="https://www.youtube.com/watch?v=t6tTgVKz6dI" rel="nofollow noopener noreferrer" target="_blank">www.youtube.com/watch?v=t6tT...</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrodev" rel="nofollow noopener noreferrer" target="_blank">#retrodev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrogamedev" rel="nofollow noopener noreferrer" target="_blank">#retrogamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrogaming" rel="nofollow noopener noreferrer" target="_blank">#retrogaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23c64" rel="nofollow noopener noreferrer" target="_blank">#c64</a> <a class="hashtag" href="https://bsky.app/search?q=%23atari" rel="nofollow noopener noreferrer" target="_blank">#atari</a> <a class="hashtag" href="https://bsky.app/search?q=%23nesdev" rel="nofollow noopener noreferrer" target="_blank">#nesdev</a> <a class="hashtag" href="https://bsky.app/search?q=%23atarilynx" rel="nofollow noopener noreferrer" target="_blank">#atarilynx</a> <a class="hashtag" href="https://bsky.app/search?q=%23apple2" rel="nofollow noopener noreferrer" target="_blank">#apple2</a> <a class="hashtag" href="https://bsky.app/search?q=%23vintagecomputing" rel="nofollow noopener noreferrer" target="_blank">#vintagecomputing</a><br><br><a href="https://www.youtube.com/watch?v=t6tTgVKz6dI" rel="nofollow noopener noreferrer" target="_blank">8bit Strike: Official Trailer</a></p>
thezerobit<p>Designed an 8 bit pixel font this morning. This is a little rough, I'll probably make a few adjustments later. <a href="https://anticapitalist.party/tags/NEXXT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NEXXT</span></a> <a href="https://anticapitalist.party/tags/pixel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixel</span></a> <a href="https://anticapitalist.party/tags/font" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>font</span></a> <a href="https://anticapitalist.party/tags/NESDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESDev</span></a></p>
thezerobit<p>OK, I backed this kickstarter for an <a href="https://anticapitalist.party/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> game called <a href="https://anticapitalist.party/tags/Malasombra" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Malasombra</span></a> from the indie game studio 4Mhz from Spain. The game is in Spanish and also English. I went crazy and got the Special Backer Edition which includes box, cartridge, and ROM file, but also a 300 page printed design document they've used internally while developing the game (nearly sold out).<br>They spent 5 years making this game, so this is something special and the design doc should be fascinating. </p><p><a href="https://www.kickstarter.com/projects/malasombra-nes-game/malasombra-new-action-adventure-video-game-for-the-nes/description" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">kickstarter.com/projects/malas</span><span class="invisible">ombra-nes-game/malasombra-new-action-adventure-video-game-for-the-nes/description</span></a></p><p><a href="https://anticapitalist.party/tags/NESDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESDev</span></a></p>
dale_coop<p>🍄 Happy MAR10 Day! 🍄</p><p><a href="https://mastodon.top/tags/MarioDay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MarioDay</span></a> <a href="https://mastodon.top/tags/KUBO3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KUBO3</span></a> <a href="https://mastodon.top/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://mastodon.top/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.top/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.top/tags/NESmaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESmaker</span></a> <a href="https://mastodon.top/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.top/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>&nbsp;<a href="https://mastodon.top/tags/%E3%83%95%E3%82%A1%E3%83%9F%E3%82%B3%E3%83%B3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ファミコン</span></a>&nbsp;<a href="https://mastodon.top/tags/%E5%90%8C%E4%BA%BA%E3%82%B2%E3%83%BC%E3%83%A0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>同人ゲーム</span></a>&nbsp;</p>
Chris @ EASTPIXEL<p>Have you ever been there when a videogame character got his face, his look? Unveiling today the game cover of my upcoming game Anna: The Magic of Words (NES). </p><p>Working on it for almost three years and I'm a bit emotional right now.</p><p><a href="https://oldbytes.space/tags/nes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nes</span></a> <a href="https://oldbytes.space/tags/famicom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>famicom</span></a> <a href="https://oldbytes.space/tags/indienes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indienes</span></a> <a href="https://oldbytes.space/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://oldbytes.space/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://oldbytes.space/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
base16<p>Ok, i guess i can tolerate that!</p><p><a href="https://mastodon.online/tags/nes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nes</span></a> <a href="https://mastodon.online/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/8bit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>8bit</span></a> <a href="https://mastodon.online/tags/assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly</span></a> <a href="https://mastodon.online/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> <a href="https://mastodon.online/tags/nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nintendo</span></a></p>
0x10f<p>Sprites in blue (automatically assigned by png2nesdata2.py). As you can see, there are 64 sprites, each 8*16 pixels, and no more than 8 sprites per scanline. 1*2-tile pairs where both tiles are unique within the image are ideal candidates for sprites.<br><a href="https://tech.lgbt/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://tech.lgbt/tags/NESdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESdev</span></a></p>
Chris @ EASTPIXEL<p>Interview time. Hey lovely people! I was allowed to talk about my work as an NES game developer. The interview is in German, but a translation should work fine.</p><p><a href="https://www.videospielgeschichten.de/simple-hardware-simple-task-die-entwicklung-neuer-spiele-fuers-nes-in-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">videospielgeschichten.de/simpl</span><span class="invisible">e-hardware-simple-task-die-entwicklung-neuer-spiele-fuers-nes-in-2025/</span></a></p><p><a href="https://oldbytes.space/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://oldbytes.space/tags/NESdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESdev</span></a> <a href="https://oldbytes.space/tags/FAMICOM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FAMICOM</span></a> <a href="https://oldbytes.space/tags/indienes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indienes</span></a> <a href="https://oldbytes.space/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://oldbytes.space/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://oldbytes.space/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/interview" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interview</span></a></p>
thezerobit<p>The "Behind the Code" <a href="https://anticapitalist.party/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> videos from Displaced Gamer teach so much useful information about how the NES works, by examining techniques used in classic NES games. This video shows how SMB and SMB 3 use slightly different techniques for having the powerup mushrooms emerge from behind the blocks: <a href="https://www.youtube.com/watch?v=8M2V5Pv6_1A" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8M2V5Pv6_1</span><span class="invisible">A</span></a></p><p><a href="https://anticapitalist.party/tags/NESDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESDev</span></a></p>
0x10f<p>Now on the NES (no mappers, no raster effects, 384 tiles/screen, 4 colours/image).<br><a href="https://tech.lgbt/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://tech.lgbt/tags/NESdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESdev</span></a> <br>Lena from <a href="https://mortenhannemose.github.io/lena/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mortenhannemose.github.io/lena/</span><span class="invisible"></span></a></p>
dale_coop<p>Happy Byte-Off day! ☕️<br>Tonight’s the night! The new edition of NESmaker Byte-Off competition begins. Here’s the link, join the premiere at 6 PM EST and interact with the community! <br>See you there!</p><p>🍿 <a href="https://youtu.be/OiYsWCyUVsY" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/OiYsWCyUVsY</span><span class="invisible"></span></a></p><p><a href="https://mastodon.top/tags/ByteOff" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ByteOff</span></a> <a href="https://mastodon.top/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://mastodon.top/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.top/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.top/tags/NESmaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESmaker</span></a> <a href="https://mastodon.top/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.top/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>&nbsp;<a href="https://mastodon.top/tags/%E3%83%95%E3%82%A1%E3%83%9F%E3%82%B3%E3%83%B3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ファミコン</span></a>&nbsp;<a href="https://mastodon.top/tags/%E5%90%8C%E4%BA%BA%E3%82%B2%E3%83%BC%E3%83%A0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>同人ゲーム</span></a>&nbsp;</p>
Mx. Paige Ashlynn<p>I imagine using this tool in combination with an art program could be really useful for folks targeting TV-connected retro platforms: <a href="https://mausimus.itch.io/shaderglass" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mausimus.itch.io/shaderglass</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/RetroDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroDev</span></a> <a href="https://peoplemaking.games/tags/8BitCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>8BitCoding</span></a> <a href="https://peoplemaking.games/tags/NESDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESDev</span></a> <a href="https://peoplemaking.games/tags/Commodore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Commodore</span></a> <a href="https://peoplemaking.games/tags/HomeBrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HomeBrew</span></a></p>
Erik Rosenlund<p>I think I might have blown the budget on my game trailer, good thing I'm the animator... <br><a href="https://mastodon.gamedev.place/tags/nes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nes</span></a> <a href="https://mastodon.gamedev.place/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <br><a href="https://www.youtube.com/watch?v=-uDzH0V4JZM" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=-uDzH0V4JZ</span><span class="invisible">M</span></a></p>
Chris @ EASTPIXEL<p>Hey my lovely <a href="https://oldbytes.space/tags/NESdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESdev</span></a> people. Would you like to publish your game as a standalone Windows/Linux/Mac app? You will soon be able to! On February 24, 2025 NESbag 2.0 will get published. Before you ask: it's open source!</p><p><a href="https://eastpixel.itch.io/nesbag" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">eastpixel.itch.io/nesbag</span><span class="invisible"></span></a></p><p><a href="https://oldbytes.space/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> <a href="https://oldbytes.space/tags/FAMICOM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FAMICOM</span></a> <a href="https://oldbytes.space/tags/indienes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indienes</span></a> <a href="https://oldbytes.space/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://oldbytes.space/tags/nesdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nesdev</span></a> <a href="https://oldbytes.space/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/NESbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESbag</span></a> <a href="https://oldbytes.space/tags/NESbag2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESbag2</span></a></p>
JordiGH<p>I want to make it clear why it&#39;s such a big deal to make sure that the Pio Pow release got fixed.</p><p>Pio Pow is a posthumous release by Jeremías Babini, a beloved member of the <a href="https://mathstodon.xyz/tags/NESdev" class="mention hashtag" rel="tag">#<span>NESdev</span></a> community. It&#39;s a gorgeous NROM game (40 kB, like SMB1 or Micro Mages) done with a lot of love. Jeremías passed away just a few months before the release of the game, and his family did the finishing arrangements to get LRG to publish the only full version that is currently public. Here you can see the state of Jeremías&#39;s page on the game, which I guess will now be preserved for as long as the hosting stays up:</p><p><a href="https://jeremiasbabini.xyz/piopow/en.html" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">jeremiasbabini.xyz/piopow/en.h</span><span class="invisible">tml</span></a></p><p>I don&#39;t know if his family will also arrange a ROM release, but I hope they do. If a digital release happens, it will probably take about a year, as LRG typically negotiates exclusivity for a year. I risked putting the cartridge into my NES only long enough to dump it (about 15 minutes), and it&#39;s never going back in again. </p><p>It&#39;s a really cool game, a turn-based roguelike with some very interesting mechanics.</p><p>Part of the reason I went on this whole crusade to get the cartridges fixed is for the sake of the memory of Jeremías. He deserved better than this release. </p><p><a href="https://mathstodon.xyz/tags/PioPow" class="mention hashtag" rel="tag">#<span>PioPow</span></a> <a href="https://mathstodon.xyz/tags/NES" class="mention hashtag" rel="tag">#<span>NES</span></a> <a href="https://mathstodon.xyz/tags/LimitedRunGames" class="mention hashtag" rel="tag">#<span>LimitedRunGames</span></a></p>
Breathing Retro<p>Zachtronics (now <a class="mention" href="https://bsky.app/profile/coincidence.games" rel="nofollow noopener noreferrer" target="_blank">@coincidence.games</a>) who you may know from their great TIS-100 <a class="hashtag" href="https://bsky.app/search?q=%23assembler" rel="nofollow noopener noreferrer" target="_blank">#assembler</a> <a class="hashtag" href="https://bsky.app/search?q=%23programming" rel="nofollow noopener noreferrer" target="_blank">#programming</a> game, also ported some of their mini-games to actual retro hardware: (1/2) <a href="https://zachtronics.itch.io/hackmatch-for-the-nes" rel="nofollow noopener noreferrer" target="_blank">zachtronics.itch.io/hackmatch-fo...</a>, there is a link to a dev write-up, and <a class="hashtag" href="https://bsky.app/search?q=%23sourcecode" rel="nofollow noopener noreferrer" target="_blank">#sourcecode</a> is included <a class="hashtag" href="https://bsky.app/search?q=%23nesdev" rel="nofollow noopener noreferrer" target="_blank">#nesdev</a> <a class="hashtag" href="https://bsky.app/search?q=%23NES" rel="nofollow noopener noreferrer" target="_blank">#NES</a><br><br><a href="https://zachtronics.itch.io/hackmatch-for-the-nes" rel="nofollow noopener noreferrer" target="_blank">HACK*MATCH for the NES by Zach...</a></p>