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#retrodev

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Continued thread

With some more fiddling I got VIC20 Oscar64 source-level debugging sort of working with VSCode and VICE using the VS64 extension. It seems to ignore the -O0 compiler flag though so the debug line jumps around all over the place. VS64 doesn’t really support VIC20 or Oscar64 yet so 🤷🏻‍♂️

Had a look again at Millfork, KickC and cc65. First two seem dead now? cc65 gets slagged for poor code, but this article on optimisations has some hints that really help. It’s called “advanced” but I write my Amiga C a lot like this anyway, like asm 😎

github.com/ilmenit/CC65-Advanc

No real idea how it compares to TRSE code though.

How to optimize C code for CC65 compiler. Contribute to ilmenit/CC65-Advanced-Optimizations development by creating an account on GitHub.
GitHubGitHub - ilmenit/CC65-Advanced-Optimizations: How to optimize C code for CC65 compilerHow to optimize C code for CC65 compiler. Contribute to ilmenit/CC65-Advanced-Optimizations development by creating an account on GitHub.

Any #GameBoy devs here? I'm trying to get started with GBDK-2020. It builds and runs, but I can't make lcc produce a .cdb file for debugging with the VSCode Emulicious debugger plugin. There's a .adb file though. #RetroDev

Updated: Fixed! - see replies