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#bevy_hanabi

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Jérôme Humbert<p>🎆 Bevy Hanabi v0.15.0 is out!</p><p>Following the usual release pattern, v0.15.0 is a major release with amazing new features:</p><p>➡️ New "hierarchical" effect feature allowing with GPU spawn event, to allow an effect to trigger particle spawning into another effect<br>➡️ A rewrite of the ribbons/trails implementation with explicit particle sorting. This replaces the confusing "group" API.</p><p><a href="https://github.com/djeedai/bevy_hanabi/blob/v0.15.0/CHANGELOG.md" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/djeedai/bevy_hanabi</span><span class="invisible">/blob/v0.15.0/CHANGELOG.md</span></a></p><p>📦<a href="https://crates.io/crates/bevy_hanabi/0.15.0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/bevy_hanabi/0</span><span class="invisible">.15.0</span></a><br>🦀<a href="https://github.com/djeedai/bevy_hanabi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/djeedai/bevy_hanabi</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/bevy_hanabi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_hanabi</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a></p>
Jérôme Humbert<p>I like wgpu, but the fact that bind groups keep a reference to the buffer(s) they use, keeping the buffers alive, even when you reallocate the buffer, causes so many hidden bugs where you _think_ you're using the new buffer but in reality you're using the old one. I've been fighting this in Hanabi for over a year now. And yes, that's partly my fault for not keeping track. But still, producing hidden bugs is not helpful. I'd much rather have the thing crash. <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/bevy_hanabi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_hanabi</span></a></p>
TheGrimsey<p>Been prototyping particle effects using <a href="https://mastodon.social/tags/bevy_hanabi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_hanabi</span></a></p><p>Here's testing a fireball.</p><p><a href="https://mastodon.social/tags/bevyengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevyengine</span></a> <a href="https://mastodon.social/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>