Laplacian Texture Blending in Substance Designer
Link
www.artstation.com/blogs/hauket...
Laplacian Texture Blending in Substance Designer
Link
www.artstation.com/blogs/hauket...
I did a small experiment with #Substance3D Stager, #AdobeFirefly, and a custom filter in #SubstanceDesigner. Should I make a tutorial of it?
Done! Project posted to @blenderartists
I really like how this turned out. :)
Though I will not do a realtime model of this, for now. Maybe at a later stage but for now I've seen the project long enough.
#blender3d #blenderart #SubstanceDesigner
More renderings in the thread:
https://blenderartists.org/t/uvex-tune-up-safety-shoes/1527282
I think I will call these done. gonna render a few more shots later this week and then post them to various social medias.
I decided that I am NOT going to make realtime models for now. XD
Shoe update. UVEX TuneUp 2
Materials look a lot better now.
Need to add a few seams and print decals. Ah and the laces need to be reworked, or course!
Modeled and rendred in #blender3d #blenderart
Materials Created in #SubstanceDesigner
Snow is hard!
Is too dark now. It has to be the normals being messed up.
An attempt at wind swept snow. Not horrible, but it looks too smooth. Now sure how to fix that exactly.
I think it needs more high frequency bumps or something.
Okay, another test. I think it looks a lot more like grassed weaved together instead of stacked loose blades.
This turned out better than I thought. Just trying my hand at a grass texture in substance designer. Render done in Blender using Cycles.
New entry for my VFX Texture Database: a Spiderweb made in #substancedesigner by Cristobal Vila Laguarta: https://simonschreibt.notion.site/Learning-Procedural-6ad5af40986248e69787d81983609aa9?p=2d4fdf6c1d394ecbbc19e4e96e56f573&pm=c
#gamedev #realtimeVFX
Learning Substance 3D Designer and made a cloth material following a tutorial. Had to go back and add it to this cube. I had to.
It's unfortunate that the simulation glitches at the corners are more noticeable with the texture applied.
This was a toughy!
https://materialmaker.org/material?id=866
Made in #MaterialMaker
Thanks to @KasperArnklit 's directional warp node :)
Today is #PixelProcessor day in my Coffee Break livestream! - https://youtube.com/live/5s1p7etqlUw
We learn the basics of arguably, the most powerful node of #SubstanceDesigner
Join me this Thursday for a World Premiere (yup) : I'll teach you how to make #Photoshop filters... with #SubstanceDesigner! - https://www.youtube.com/live/7v5Sl4vmaqY?si=hngmC0F1fIF-61q3
Quizás has visto que #Photoshop beta viene con nuevos filtros paramétricos.¿Pero sabes que puedes crear los tuyos con #SubstanceDesigner? Si quieres saber como, apúntate en mi livestream este próximo miércoles!: https://www.youtube.com/watch?v=qhMUMyBdN-w
In love with Substance Designer's portal node. Have wanted this feature for years, ever since learning node-based shader tools. Look how organised this shit is! Actual legible graphs!
The material pack:
An SBSAR with 400 patterns
Get it here:
https://rh2.gumroad.com/l/HyperGraph1
A small #Substance3DPainter tool I was working on in December, which allows to apply an #AdobeColor palette onto a 3D model (pretty sure it can be useful for the #fashion industries, and many more)... (The tool is made with #Substance3DDesigner
If you don't know Adobe Color, it's a great place to get some inspiration and build your own palettes: https://color.adobe.com/
Weekly progress 5:
busy week with not much output, spent 4 days learning #SubstanceDesigner
Created textures for Floor (A/N/H/AO)
Created Textures for wall sections (A/N/H/AO)
Created base material
Created basic material for floor of the arena
#gamedev #gameart #UnrealEngine
recent adventures in custom quake texture land
#SubstanceDesigner #quake #GameTextures #GameArt