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#gamedesign

12 posts12 participants3 posts today
Continued thread

My normal approach of "copy a Zelda II enemy to the letter, and then add a new twist on the mechanic to differentiate them" was fine for other enemies, but for one as complex as Iron Knuckle, it was totally the wrong way to go, because I could never get the nuances of IK's behavior figured out.

Going step by step through how *I* wanted him to behave, and then tweaking it until it was right, was the correct approach, and now I have a really fun new enemy.

So I've got my indie TTRPG, that's been in development way too long.

I finally broke up the main tome into 3 books, rulebook, bestiary, world (1 of several). Now I'm pondering if I should pull the GM stuff out, too. Where does it stop? Do I recreate OD&D's Men & Magic, Monsters & Treasures, Underworld & Wilderness Adventures, Greyhawk book cycle? (the game's not very OD&D-like)

LayerBeneathEarth

Blogpost: blog.illestpreacha.com/wcccear

Video: youtube.com/watch?v=F3a1F_xgKh

#Earth #WCCC #wccchallenge #Livecoding #CreativeCoding #gamedesign

For this week's Creative Code challenge by @sableraph “ Earth”, LayersBeneathEarth is coded in #PuzzleScript, #HydraVideoSynth & #LiveCodeLab.

LayerBeneathEarth Follows a Voyager’s journey through the various layers beneath the Earth. Entering a dungeon that seems to never end and is constantly changing. This is done through the game engine, PuzzleScript , the effects of Hydra and the 3d audiovisual components of LiveCodeLab.While also having earthy colors in the visual concepts.

#Poem

Voyaging to the Layers
Senses have to adjust
Below the Depths of the Craters
Nothing to impress
As the goal
Is simple
Clearing the levels
Regardless of the elements
The pivots,
Incurred through the found metals
What these Layers Hold?

Code is Poetry & Data is Poetry · WCCC_EarthBy Kofi / Illestpreacha

Tom Francis posted a video with his thoughts on #BluePrince.

I'm at the 24-hour mark in my playthrough, and I pretty much agree with him on everything. The 'rng' is for the most part not a problem at the beginning of the game, but as your TODO-list shrinks, it can get to be annoying.

Anyway, it's spoiler-free (IMO) so check it out below. Also revealing tidbits about his next title:

youtube.com/watch?v=BItfjfaqW2

The Leaderboard Illusion

arxiv.org/abs/2504.20879

arXiv logo
arXiv.orgThe Leaderboard IllusionMeasuring progress is fundamental to the advancement of any scientific field. As benchmarks play an increasingly central role, they also grow more susceptible to distortion. Chatbot Arena has emerged as the go-to leaderboard for ranking the most capable AI systems. Yet, in this work we identify systematic issues that have resulted in a distorted playing field. We find that undisclosed private testing practices benefit a handful of providers who are able to test multiple variants before public release and retract scores if desired. We establish that the ability of these providers to choose the best score leads to biased Arena scores due to selective disclosure of performance results. At an extreme, we identify 27 private LLM variants tested by Meta in the lead-up to the Llama-4 release. We also establish that proprietary closed models are sampled at higher rates (number of battles) and have fewer models removed from the arena than open-weight and open-source alternatives. Both these policies lead to large data access asymmetries over time. Providers like Google and OpenAI have received an estimated 19.2% and 20.4% of all data on the arena, respectively. In contrast, a combined 83 open-weight models have only received an estimated 29.7% of the total data. We show that access to Chatbot Arena data yields substantial benefits; even limited additional data can result in relative performance gains of up to 112% on the arena distribution, based on our conservative estimates. Together, these dynamics result in overfitting to Arena-specific dynamics rather than general model quality. The Arena builds on the substantial efforts of both the organizers and an open community that maintains this valuable evaluation platform. We offer actionable recommendations to reform the Chatbot Arena's evaluation framework and promote fairer, more transparent benchmarking for the field

🌸 Ready for a delightful afternoon of IRL connection and conversation in VanCity?

Join me for a Tea Social where we dive into all things #UXDesign, Marketing Psychology, #ProductManagement, and Game Dev!

Chat with Fernanda Nauata #GameDesign expert this Sunday, May 11th, from 1:00 PM to 3:00 PM PDT.

Let's sip tea, share stories, and build our amazing community!
You can check out all the details and RSVP below.

lu.ma/5so4marf

We've been so focused on game development that we hadn't had time to upload new images to our gallery. But good news — we just uploaded a new folder for our higher-tier Patrons to enjoy!

Access to these previews is part of the Chloe tier and above, but only if you don't mind spoiling parts of the story.

As we mentioned, only Chloe-level Patrons (and higher) can check out some exclusive sketches from the upcoming release. Just a heads-up: there are massive spoilers in these images! You might even spot some unfamiliar faces... but please, don't ask — just enjoy!

Gallery -> thsd.fun/0220

The 0.22 update is planned for mid-May, though it might take a little longer. As you’ll see in the gallery, this is shaping up to be a big release with a ton of new images. What’s there now is just a bit more than half of what's coming, so there’s still plenty of work ahead!

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