today's creative coding sketch: https://codepen.io/fractalkitty/pen/ogNPgRq?editors=0010

today's creative coding sketch: https://codepen.io/fractalkitty/pen/ogNPgRq?editors=0010
I roughed out a game of life penguin toy for a few hours today after not sleeping with the storms last night.
It felt good to just write, rewrite and then rewrite what I was wanting to make as I went - I should have recorded (maybe streamed?) how it evolved.
Live:
https://codepen.io/fractalkitty/live/JojRByL
Code:
https://codepen.io/fractalkitty/pen/JojRByL?editors=0110
You get to draw between each frame with your penguin in the GOL, but can't let more that 60% of the grid die or get caught on an unstable iceberg. The countdown speeds up a bit as you keep going.
Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
I did it!
31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.
On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/
On Codepen: https://codepen.io/collection/kNMJQy
Like in previous years, I'm only passively participating in #Genuary2024 and posting relevant existing experiments/sketches/pieces... Two more candidates (in addition to the recent boids work) incoming for the "Particles" prompt, incl. this first one from 20 years ago:
IdeaSpace - a cyclic universe (2004)
http://toxi.co.uk/p5/ideaspace/
"A space with a steadily increasing number of moving particles attracted by slowly moving, invisible gravitational centres. The cyclic nature of the space itself acts as four dimensional history, causing each particle to leave a persistent trace in time as well as in space. The paradoxical result of this setup is that whereas the number of particles is approaching infinity there's no increase in computational cost."
This piece was shown at my first solo show @ Mediaruimte, Brussels in 2004. It was started with a "small bang" event (aka spawing the initial particle system in the sim) during the exhibition opening and by the time the show was finished 2 weeks later, the (sim) space was almost entirely white, almost completely filled with particles...
Ps. In the video: 1 rotation = 1 cycle of the simulated universe.
Pps. Also worth noting that this was done entirely without (before) GPUs, all software rendering only. Each particle is actually shown as thin line from its previous position...
Processing.org fundraiser for a Decade of Code is posted:
https://donorbox.org/to-the-power-of-10
I'm one of the contributing artists for one of the perks:)
I am so grateful for processing.org and the community.
Si vous voulez voir les versions animées de ces images réalisées par programmation elles se trouvent sur Instagram (jeannoellafargue) : https://www.instagram.com/jeannoellafargue/ #processingOrg #codeCreatif #creativeCoding #opArt
#XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for https://processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.
Just got reminded of one of my very first #ProcessingOrg pieces from 2003 (11th of August, to be precise — already 20 years ago!) Initially, this was mainly for testing the alpha blending support I worked on in their software renderer, but the resulting aesthetics proved to be quite popular at the time and the piece then ended up being shown in various places/galleries and also informed some of my later work (incl. Nokia branding in 2006)...
Btw. This video is a new screen capture using Processing v4's current OpenGL renderer, with more elements and slightly different blending results, but its close enough... The original source code is here (requires only minor edits to make it run):
Hat tip to @guidoschmidt's ongoing & exciting 2D mobilé experiments, here's a screen recording of my Happy New Year's 2010 interactive toy...
Give me a title!
Artwork coded in Processing (Java programming language)
#digitalart #generativeart #proceduralart #creativecoding #processing #artoftheday #code #algorithmicart #codeart #computerart #creativecodeart #genartclub #generative #generativedesign #procedural #abstractart #contemporaryart #geometricart #newmediaart #artxcode #new_media_art #generativegraphics #algorithm #creativecoder #creativeart #abstract #geometric #processingorg
#Dolphin101546015 created a small #GLSL #Shader for Processing.org that's capable of emulating #MSX2 screen mode 2 sprite mechanics: https://www.msx.org/forum/msx-talk/development/msx2-sm2-sprites-engine-glsl-shader-with-sample-using
Code at: https://github.com/Dolphin101546015/Processing.org/tree/main/MSX_Real_Sprites_Demo