Shapes
https://macintoshgarden.org/games/shapes
A surreal puzzle text adventure.
#macgarden #interactivefiction #2006 #text #dgware #radicalal #zmachine
Shapes
https://macintoshgarden.org/games/shapes
A surreal puzzle text adventure.
#macgarden #interactivefiction #2006 #text #dgware #radicalal #zmachine
Kingdom of Amphibia: The Shipwreck
https://macintoshgarden.org/games/kingdom-of-amphibia-the-shipwreck
You play a sailor on the USS Intrepid that travels to explore a distant land.
#macgarden #interactivefiction #2001 #text #dgware #radicalal #agt #zmachine
LASH -- Local Asynchronous Satellite Hookup
https://macintoshgarden.org/games/lash-local-asynchronous-satellite-hookup
In this historical drama and treasure hunt set in 2062, you have rented a robot called a MULE that you can control remotely to salvage artifacts from an abandoned irradiated plantation near Macon,
#macgarden #interactivefiction #2000 #text #paulobrian #scifi #zmachine
Chicks Dig Jerks
https://macintoshgarden.org/games/chicks-dig-jerks
An ancient evil threatens to invade a decadent mountain town, yet all that concerns young grave robber Avandre Varick is hitting on gorgeous babes.
#macgarden #interactivefiction #1999 #text #robbsherwin #zmachine
The Path to Fortune
https://macintoshgarden.org/games/the-path-fortune
You have been volunteered by your master for a quest to save the small city of Windhall from a terrible fate.
#macgarden #interactivefiction #1996 #text #ceforman #jeffcassidy #zmachine
Resurrecting Infocom's Unix Z-Machine with Cosmopolitan
https://christopherdrum.github.io/posts/2025/04/porting-infocom-with-cosmo
The Frenetic Five vs. Sturm und Drang
https://macintoshgarden.org/games/the-frenetic-five-vs-sturm-und-drang
The madcap superhero adventure that would have won the 1997 Interactive Fiction Competition, except for the 12 other games that finished ahead of it. It did walk away with a Xyzzy Award for Best NPCs,
#macgarden #interactivefiction #1998 #text #neildemause #zmachine
Jigsaw - An Interactive History
https://macintoshgarden.org/games/jigsaw-interactive-history
New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not
#macgarden #interactivefiction #1996 #text #grahamnelson #zmachine
The Space Under the Window
https://macintoshgarden.org/games/the-space-under-the-window
An extremely small game. Not standard interactive fiction. Try it and see.
#macgarden #interactivefiction #1997 #text #andrewplotkin #zmachine
Hunter, in Darkness
https://macintoshgarden.org/games/hunter-in-darkness
An interactive cave crawl.
#macgarden #interactivefiction #1999 #text #andrewplotkin #zmachine
Curses
https://macintoshgarden.org/games/curses
Curses is a seemingly simple quest to find a street map of Paris leads you into odd corners of an old mansion, your imagination, and ultimately into the ancient past.
#macgarden #interactivefiction #1996 #text #grahamnelson #zmachine
After much testing and code comparison, the new Feb 2025 Release of #Vezza - my #z80 high speed #zmachine is ready! Took way longer than expected to synchronize across all of the code bases, particularly making sure that all optimizations made it across all platforms - TRS-80 model 1, TRS-80 model 3, TRS-80 model 4, the CP/M versions (~18 platforms), the embedded versions (Spectrum tape, TEC-1G), and slowly pushing into the Agon Light version (which has even more updates still in progress). Lots of individual tweaks, and some major rethinks and rewrites have come together to accelerate game play.
The hardest part of rewriting in this update involved rewriting the dictionary search code. I ended up going back to the original jzip interpreter, written in C for Unix waaay back when. Jzip provided much of the logic that went into ZXZVM, which provided the base for #M4ZVM #M3ZVM and #Vezza. Going back to Jzip made sense as Jzip has an even longer history; and is highly tested and stable and still maintained. This research gave me the confidence that the streamlining and changes I was making to such a fundamental part of the game would work, making all inputted dictionary searching more efficient.
To work around how CP/M stores executable files I spent a lot of time re-organising the memory map to make the executable smaller. This involved rearranging where the initialization code was stored inside the increasingly complex layout. Support across multiple versions means I needed to break up variable sized code and strings to sit inside variable sized gaps, while still compiling all the CP/M versions from the same interconnected set of source files. It needed quite a few manual checks to ensure that it all worked.
What this all means is that your favourite #infocom #punyinform and other text adventures will all play on your favourite z80 #retrocomputing platforms even faster than before!
More details in the devlog and downloads can be found at:
#TRS80 versions https://sijnstra.itch.io/m4zvm
#CPM #CPM80 versions https://sijnstra.itch.io/vezza
A Complete Playthrough of the Original Zork Games
Three videos of a Youtuber called SwimYBO going through all three of Infocom's classic Zork games. Zork was originally made for the PDP-10 by a number of students at MIT as a larger and funnier version of Colossal Cave, and was made all as one game. When remade for a v
https://setsideb.com/a-complete-playthrough-of-the-original-zork-games/
#retro #adventuregames #infocom #retro #SwimYBO #textadventures #video #youtube #zil #zmachine #zork
New #Inform #ZMachine #IF #interactivefiction game. Just like they made em when i was a kid ;)
https://pixel-turkey.itch.io/the-zen-of-kayaking by @pixel_turkey (edit: fedi link)
I'm undergoing final testing for my newest version of Vezza -my #Infocom #zmachine #textadventure #retrogaming interpreter for #z80 based machines - this time it's for the newest addition to #MAME by Robin Sergeant - the Research Machines 380Z (COS 4.0 B/F). Apologies for the screenshot ratio, but this is Nord and Bert running:
I've been working on the my #Agon #Infocom interpreter to take advantage of the new VDP firmware, version 2.8.1. The new font manipulation has helped in 2 big ways:
1. The use of the semi-graphics font (called font 3) can be switched instead of dumped/reloaded.
2. I created an underline version of the system font (previously unavailable in native mode) in very few bytes.
More about my #retrocomputing #retrogaming #textadventure #zmachine Infocom interpreter Vezza here https://sijnstra.itch.io/vezza-agon
What @golmac notes about Infocom’s early #Zmachine text adventures is akin to the constraint that shaped the distinctive voice of old #Twitter: its original 140-character limit. https://www.fastcompany.com/3060165/a-brief-history-of-twitters-140-character-limit
Noticias: Puny BuildTools 2.0 #8bit_era #Infocom #Linux #MacOS #PunyInform #Retrogames #StefanVogt #Zmachine #ZXSpectrum https://caad.club/puny-buildtools-2-0
After months of development, I released the Puny BuildTools 2.0, an #Infocom #Zmachine #development and project management solution based on the wonderful #PunyInform library. If you want to write a #text #adventure for 19 retro systems and compile it in only a few seconds... have a look :) https://intfiction.org/t/the-puny-buildtools-2-0-are-out-z-machine-project-management-cli/66723
Zork I and Planetfall With The Edge Taken Off
Infocom text adventures in the classic style have this interesting thing they do where you explore interesting locations and solve puzzles in the rooms, but there's also some miscellaneous things you have to do to keep yourself alive. Resource management.
https://setsideb.com/zork-i-and-planetfall-with-the-edge-taken-off/
#niche #retro #github #infocom #interactivefiction #modernization #niche #planetfall #retro #textadventure #zmachine #zork