Got a copy of this wonderful book for Christmas and followed along the first Heidi implementation. I recommend it very much to anyone interrested in interactive fiction.
Got a copy of this wonderful book for Christmas and followed along the first Heidi implementation. I recommend it very much to anyone interrested in interactive fiction.
#Presentation ( 1/2)
I make interactive fiction games, using #Inform6, #Inform7 and #textallion (#cyoa system), in French.
Some of my creations:
https://ifdb.org/showuser?id=8b63iggeafjjqlt7
My other activities :
- Programming:
- Exploring the #forth programming language: https://gitlab.com/garvalf/forth-is-fun
- hacking the lightweight markup system #txt2tags :
https://github.com/farvardin/textallion
- a simple #wiki system: https://lionwiki-t2t.sourceforge.io/
#Présentation ( 1/2)
Je réalise des jeux de fictions interactives, avec #Inform6, #Inform7 et #textallion (système de #ldvelh), en français.
Quelques unes de mes créations :
https://ifdb.org/showuser?id=8b63iggeafjjqlt7
Mes autres activités :
- Programmation :
- Explorer le langage de programmation #forth : https://gitlab.com/garvalf/forth-is-fun
- hacker le sysème de balisage léger #txt2tags :
https://github.com/farvardin/textallion
- un #wiki léger: https://lionwiki-t2t.sourceforge.io/
@w omg! Welcome to the ranks. Arguably you'll gain some functionality, but lose modern libraries if you use #Inform6. For example, implementing a turing machine in #inform6 is way easier than in #inform7. (I had this challenge with my friend almost a decade ago lol).
What I find crazy is how the top three tweets that got synced to my instance of yours are:
- Privacy
- Inform
- Nix
How are humans so similar lol.
Dans "Le miroir d'Ozivior", @stormi nous propose de relever le défi imposé par notre ami Ozivior de l'académie de magie.
Dans ce jeu, on doit s'échapper de la chambre d'Ozivior. Enfin, de la presque chambre d'Ozivior, car on dirait que les choses sont un peu différentes…
I now realize that I've spent so much time thinking about and responding to shortcomings in #Inform7's documentation that I've failed to apprehend the state of affairs with #Inform6.
https://intfiction.org/t/i6-the-list-of-inform-6-documentation/48409
Here's the DM4. It's current as of last millennium before Glulx existed, i.e., Inform 6 6.21 and the I6 6/10 library. Here are the errata that have never been integrated. Here's the Reference Addendum discussing changes to the compiler since then, including everything to do with Glulx.
#Inform6 6.42 was released at the end of Februrary.
https://github.com/DavidKinder/Inform6/releases/tag/v6.42
And, as of yesterday, both a new PunyInform, v5.4, and a new release of the Inform6 standard library, 6.12.7.
https://github.com/johanberntsson/PunyInform/releases
That last link goes to a page that also includes a bundle of all of the above for ease of installation.
"Zigamus : Zombies au Vigamus" par marcovallarino
Hasard du tirage, c'est encore un jeu à #parser aujourd'hui. C'est la traduction d'un jeu italien qui a déjà eu le droit à une traduction anglaise. Réalisée avec #Inform6, elle est disponible avec ou sans illustrations.
[Description dans le post suivant parce qu'on atteint la limite de caractères]
I feel kind of bad for realising that I've actually managed to teach #Inform6 to a poor grad student who's studying under a friend of mine.
I was able to send a link to an example of abusing anonymous functions in a #PunyInform `cheap_scenery` block, and another showing how to use named constants/functions to extend the number of dictionary words that can refer to the same handler, and she just ran off and implemented it all.
This is not going to serve anyone well in Industry or Research, but hot dang is this a fun project!
#PunyJam 4 is live, for anyone who likes the idea of making a text adventure for old computers using #PunyInform, a lightweight #Inform6 library: https://itch.io/jam/punyjam-4
Nice loose theme, great documentation & friendly community! Imagine worlds.
#InteractiveFiction
Spontaneous (and probably unnecessary) update of my #C64 #InteractiveFiction game 'Ghost Mountain' appears!
https://shinmc.itch.io/ghost-mountain
Fixed a bug, made some minor improvements, added new Ozmoo features (command history, REU scrollback buffer).
A short spooky text adventure, good for dark nights (and it's almost Halloween...).
It's good motivation to see your games in development running on real hardware. Today it's a Powerbook 3400c running MacOS 8.6.
Learning a new language: #Inform7. Going to write a simple text adventure for my 6-year-old (to play with some assistance).
What a weird language. I think I like it though. It is, at the very least, a tremendous improvement over #inform6.
I can't help but think that #Haskell would be an excellent language in which to write #interactiveFiction . However, I don't have the time to write a whole library for it.
It seems like a lot of modern #TextAdventure authoring systems target web. Sigh.
Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.
In the meantime, they're at https://ifarchive.org/indexes/if-archive/unprocessed/ but that link won't stay valid for long.
When I promised to release the source code for my #interactivefiction game Dorm on April 1 (“Source Code Amnesty Day”) I really thought I’d have time to clean it up and make it less embarrassing first. But nope. Oh well, a deal’s a deal. The #sourcecode in all it’s raw unedited glory is now available at IFDB: https://ifdb.org/viewgame?id=hudzdw715cypkx13 #inform6 #PunyInform
PunyJam #3 announced! https://itch.io/jam/punyjam-3
#InteractiveFiction #Inform6 people, write yourself a #PunyInform text adventure that'll run on 80s home computers (and anything beyond that has a z-code interpreter).
Theme announced Feb 2nd, closing date for submissions Feb 26th. Imagine worlds.
Aujourd'hui sur @ifiction vous trouverez un article de votre serviteur
Le sujet est très technique : des astuces ad-hoc en #Inform6 / #PunyInform pour arriver à faire rentrer une aventure textuelle dans le format très contraint des premiers jeux #Infocom. Je voulais écrire et partager mes astuces avant de les oublier http://www.fiction-interactive.fr/economiser-des-objets-en-inform-6/
Si vous n'aimez pas le code ou la technique, jouez plutôt au jeu ! http://hlabrande.itch.io/l-ile-tristam
I knew that many of @zarfeblong 's games' source code was on the IF Archive. But I only just learned that his website has the source for all his #Inform7 and #Inform6 games (even, egad, #Inform5 games), and most of the others, save Hadean Lands.
This includes the new short IF game Advent Mirror.
https://eblong.com/zarf/if.html
(...except for I6 game The Space Under the Window, whose source was lost)
Where it gets really weird and interesting, however, is in the jump from #Inform6 to #Inform7.
Inform 6 is just as specialized to #IF but it *looks* like code. Brackets and operators and semicolons everywhere. It’s not necessarily difficult to learn—certainly less to learn than general purpose languages—but it’s still intimidating if you don’t have a coding background.
Inform 7, otoh, is what’s called a “natural language” programming language, and coding in it more resembles writing a story.