just uploaded the source file for this animation up on my #Patreon. if you're interested in using #Blender and #GeometryNodes for #MotionGraphics, this is a great one to start with.
just uploaded the source file for this animation up on my #Patreon. if you're interested in using #Blender and #GeometryNodes for #MotionGraphics, this is a great one to start with.
Morphing and flowing strips around text
#b3d #Blender #geometrynodes #mograph
https://wolfstudioart.gumroad.com/l/mountains
Mountain generated procedurally using our new generator.
#b3d #geometrynodes
Our new mountains generator made with #b3d and #geometrynodes is available:
https://superhivemarket.com/products/mountains-generator
We are proud to release a new product, Mountains!
https://superhivemarket.com/products/mountains-generator
#b3d #geometrynodes
quick card stack animation using #GeometryNodes #Blender3D #MotionGraphics
Trying to Geometry Node some rivets.
It seems to work for evenly shaped pieces, but as it uses Scale, long thin pieces go all wrogn! :(
Is there a simple way of insetting faces evenly using Geo Nodes?
I had the pleasure to meet the great Andy Lomas at #VIZBI last week. His custom CUDA-based simulations led me to recreate the diffusion-limited aggregation process in #GeometryNodes. Here are a few of my results, each consisting of somewhere between 2-4 million points.
New Release: Strips Motion Graphics Series with Extra Nodes in Blender 4.4
Not my most complicated nodes setup yet, but this Geometry Nodes graph is getting so big I'm gonna need GPS to navigate it soon.
love lifts us where we belong #animation #b3d #GeometryNodes
Using raycasting to automatically position these supports is just freakin' cool.
Procedural Cracks Tutorial: Tear your terrain using a set of input curves: youtu.be/DlPSrOKRq88
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
I posted a part 2 of my previous video on randomized item placement in Blender #geometrynodes, where I look at randomizing materials and also take a look at the upcoming CSV import node. #b3d
In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
https://docs.blender.org/api/4.5/bpy.types.GeometrySet.html
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
I'm making a guitar fretboard visualizer with #geometrynodes as part of a bigger project, and am struggling with vertex selection for specific points fed by user input (think like how notes are numbered per string in guitar tablature)
Alt text for the images describe the issue i'm currently tackling:
Below the grid is a Geometry Node setup that shows how the grid changes shape to reflect the number of frets and strings on the user guitar, with rotation and flipping for left-handedness, as well as a Sort Elements node that arranges the aforementioned index of the grid vertices.
With the current Player input, the expected result is to have only circle instances show up in the shape of a G Major barre chord. The idea is that the grid maintains its index that starts with 0 and increments by 1 (image 1), and circle instances are placed at the vertices corresponding to the values shown in image 4 (3, 30, 55, 79, 103, 128, all higher values won't appear on the fretboard).
The actual result is that nothing appears to happen; no circles are instanced to the grid. I'm currently stumped, so I'm hoping a friendly noder out there might have the solution I seek. Thanks in advance!