mathstodon.xyz is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon instance for maths people. We have LaTeX rendering in the web interface!

Server stats:

2.7K
active users

#geometrynodes

5 posts4 participants0 posts today
Jacques Lucke<p>This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a></p><p>Also, the document on declarative systems in <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> is available on the blog now: <a href="https://code.blender.org/2025/05/declarative-systems-in-geometry-nodes/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/05/decla</span><span class="invisible">rative-systems-in-geometry-nodes/</span></a></p>
Ryosuke<p>New <a href="https://mastodon.gamedev.place/tags/blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blog</span></a> post! Have you been interested in making <a href="https://mastodon.gamedev.place/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MotionGraphics</span></a> in Blender? I share some tips and tricks for animating using <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> - from the basics like adding easing to advanced techniques like enter/exit transitions <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a></p><p><a href="https://whoisryosuke.com/blog/2025/geometry-nodes-for-motion-graphics" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">whoisryosuke.com/blog/2025/geo</span><span class="invisible">metry-nodes-for-motion-graphics</span></a></p>
Ryosuke<p>notifications motion exploration <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a></p>
Jacques Lucke<p>I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a> <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p><p><a href="https://devtalk.blender.org/t/declarative-systems-in-geometry-nodes/40230" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devtalk.blender.org/t/declarat</span><span class="invisible">ive-systems-in-geometry-nodes/40230</span></a></p>
Ryosuke<p>just uploaded the source file for this animation up on my <a href="https://mastodon.gamedev.place/tags/Patreon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Patreon</span></a>. if you're interested in using <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> and <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> for <a href="https://mastodon.gamedev.place/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MotionGraphics</span></a>, this is a great one to start with.</p><p><a href="https://www.patreon.com/posts/ui-card-source-127686716" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/ui-card-sour</span><span class="invisible">ce-127686716</span></a></p>
Kuldeep Singh<p>Morphing and flowing strips around text<br><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/mograph" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mograph</span></a></p>
Wolf<p><a href="https://wolfstudioart.gumroad.com/l/mountains" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wolfstudioart.gumroad.com/l/mo</span><span class="invisible">untains</span></a><br>Mountain generated procedurally using our new generator.<br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
Wolf<p>Our new mountains generator made with <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> and <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> is available:<br><a href="https://superhivemarket.com/products/mountains-generator" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/m</span><span class="invisible">ountains-generator</span></a></p>
Just DonnAsking for <a class="hashtag" href="https://stereophonic.space/tag/geometrynodes" rel="nofollow noopener noreferrer" target="_blank">#geometrynodes</a> <a class="hashtag" href="https://stereophonic.space/tag/help" rel="nofollow noopener noreferrer" target="_blank">#help</a>&nbsp; from the <a class="hashtag" href="https://stereophonic.space/tag/blender3d" rel="nofollow noopener noreferrer" target="_blank">#blender3d</a> community, but I'll also settle for a <a class="hashtag" href="https://stereophonic.space/tag/dev" rel="nofollow noopener noreferrer" target="_blank">#dev</a> who can break this into digestible pseudocode:<br><br>If I have N amount of non-random integer inputs, what's the cleanest way I can compare them all with each other to determine the highest value and lowest value as two separate integer outputs?
Wolf<p>We are proud to release a new product, Mountains! 🎉<br><a href="https://superhivemarket.com/products/mountains-generator" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/m</span><span class="invisible">ountains-generator</span></a><br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
Ryosuke<p>quick card stack animation using <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MotionGraphics</span></a></p>
Armoured Wizard<p>Trying to Geometry Node some rivets.<br>It seems to work for evenly shaped pieces, but as it uses Scale, long thin pieces go all wrogn! :(<br>Is there a simple way of insetting faces evenly using Geo Nodes?</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometryNodes</span></a></p>
Samuel<p>I had the pleasure to meet the great Andy Lomas at <a href="https://chaos.social/tags/VIZBI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VIZBI</span></a> last week. His custom CUDA-based simulations led me to recreate the diffusion-limited aggregation process in <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a>. Here are a few of my results, each consisting of somewhere between 2-4 million points.</p><p><a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulation</span></a> <a href="https://chaos.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a></p>
Kuldeep Singh<p>🚀 New Release: Strips Motion Graphics Series with Extra Nodes in Blender 4.4</p><p>Link - <a href="https://youtu.be/9PkSEiLS-uE?si=eu8EYx03jJUU1xQv" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/9PkSEiLS-uE?si=eu8EYx</span><span class="invisible">03jJUU1xQv</span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/motiongraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>motiongraphics</span></a></p>
Marty<p>Not my most complicated nodes setup yet, but this Geometry Nodes graph is getting so big I'm gonna need GPS to navigate it soon. 😆</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
Ryosuke<p>love lifts us where we belong <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a></p>
Marty<p>Using raycasting to automatically position these supports is just freakin' cool. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
duncanrudd<p>Procedural Cracks Tutorial: Tear your terrain using a set of input curves: youtu.be/DlPSrOKRq88</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a></p>
Jacques Lucke<p>The Set Mesh Normal node has just been added to <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeometryNodes</span></a>. It allows adding and modifying custom normals, opening up many new possibilities. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devfund</span></a></p>
Johnny Matthews<p>I posted a part 2 of my previous video on randomized item placement in Blender <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a>, where I look at randomizing materials and also take a look at the upcoming CSV import node. <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a></p><p><a href="https://www.youtube.com/watch?v=oR8mJrQ8AbM" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=oR8mJrQ8Ab</span><span class="invisible">M</span></a></p>