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#3drendering

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“The Entertainer”

Shure 55 vintage microphone, created and rendered in Blender. Multiple Boolean operations and an unforgiving chrome surface made modelling an interesting challenge. The scene is lit with a single HDRI. Balancing highlights and shadows in low-light scenes can still be a struggle, pushing my post-processing and lighting skills to their limits.

#blendercycles #cycles #blender #blender3d #b3d #blenderart #blendercommunity #blenderrender #hardsurface #hardsurfacemodeling #hardsurfacedesign #hardsurfacemodelling #fediart #mastoart #artistsonmastodon #3d #3drendering #rendering #3drender #render #microphone #stage #vintage #shure

ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes

arxiv.org/abs/2503.17486

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arXiv.orgProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes3D Gaussian Splatting (3DGS) has made significant strides in novel view synthesis but is limited by the substantial number of Gaussian primitives required, posing challenges for deployment on lightweight devices. Recent methods address this issue by compressing the storage size of densified Gaussians, yet fail to preserve rendering quality and efficiency. To overcome these limitations, we propose ProtoGS to learn Gaussian prototypes to represent Gaussian primitives, significantly reducing the total Gaussian amount without sacrificing visual quality. Our method directly uses Gaussian prototypes to enable efficient rendering and leverage the resulting reconstruction loss to guide prototype learning. To further optimize memory efficiency during training, we incorporate structure-from-motion (SfM) points as anchor points to group Gaussian primitives. Gaussian prototypes are derived within each group by clustering of K-means, and both the anchor points and the prototypes are optimized jointly. Our experiments on real-world and synthetic datasets prove that we outperform existing methods, achieving a substantial reduction in the number of Gaussians, and enabling high rendering speed while maintaining or even enhancing rendering fidelity.
“Unknown Pleasures”

A render of the classic Joy Division album cover, using Blender’s Geometry Nodes. I plan to use this as a music visualizer in a future project.

Designed by Peter Saville, the cover image is a ridgeline plot of successive radio pulses from PSR B1919+21, the first radio pulsar discovered by Jocelyn Bell Burnell. The image was originally created for a doctoral dissertation by Harold Craft.

Credit to u/Deadlibor on Reddit for the original node setup.

#art #fediart #mastoart #artistsonmastodon #3d #b3d #3dcg #Blender #3drendering #Blender3D #blendercommunity #rendering #3d #3drender #render #blenderrender #eevee #eeveerender #3dartwork #3dart #digitalart #abstract #joydivision #neworder #blendernpr