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#spectrumnext

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These tools are at different stages of development:

  • zxtex <-NEW! 99% complete, may contain very minor bugs

  • zxgotools - 95% complete, minor errors to be fixed.

  • plus3 - handles ZX Spectrum +3 dsk images. 85% implemented

  • zxa - a simple Z80 assembler for the ZX Spectrum. 70% implemented.

    • Z80N support implemented
    • Needing to complete:
    • instructions may be missing
    • macros would be nice
    • integration with zxgotools
    • github.com/ha1tch/zxa

All tools are cross-platform and binaries for all major platforms will be provided regularly.

Contribute to ha1tch/zxtex development by creating an account on GitHub.
GitHubGitHub - ha1tch/zxtexContribute to ha1tch/zxtex development by creating an account on GitHub.

These tools are at different stages of development:

All tools are cross-platform and binaries for all major platforms will be provided regularly.

Portable ZX Spectrum tools written in Go. Contribute to ha1tch/zxgotools development by creating an account on GitHub.
GitHubGitHub - ha1tch/zxgotools: Portable ZX Spectrum tools written in GoPortable ZX Spectrum tools written in Go. Contribute to ha1tch/zxgotools development by creating an account on GitHub.

NEW: ZXA is yet another simple cross-platform Z80 cross-assembler for the ZX Spectrum written in Go, featuring a clean syntax and modern development workflow features.
github.com/ha1tch/zxa

STATUS: Incomplete, won't even compile, but I'm making progress and you may influence development if you like what you see and you let me know.

zxa [options] <input.asm>

Options:
-o, --output string Output file name (default: input base name)
-I, --include string Add include search path
--next Enable Z80N (ZX Spectrum Next) instructions
--hex Generate hex dump output
--json Generate JSON assembly report
-v, --verbose Enable verbose output
-q Quiet mode (suppress non-error output)
--version Show version information
A simple Z80 assembler for the ZX Spectrum written in Go - ha1tch/zxa
GitHubGitHub - ha1tch/zxa: A simple Z80 assembler for the ZX Spectrum written in GoA simple Z80 assembler for the ZX Spectrum written in Go - ha1tch/zxa

Great day catching up with @tonywarriner and @StooCambridge at Crash Live 2024.

They were showing an early preview of their new game for the Spectrum Next called Urb-X Warriors, that has a Kickstarter coming soon and also then plans for it to be available on the Amiga, Dreamcast and Mega Drive!

Even at this early preview stage it's looking fantastic!

kickstarter.com/projects/tonyw

In which Spriteworx unboxes and demonstrates the Nextduino, an add-on device that performs storage and retrieval functions comparable to the DivMMCs, loading and saving .TAP files from and to flash storage.

It uses the audio port though, so it's analogous to using your phone to play .TAP files, not a fast loading system possible limited to a certain baud rate when using the system ROM loader.

youtube.com/watch?v=8Iu2kM3kc7

Continued thread

And of course, using the old system ROM character set that dates back to the Sinclair ZX80 is also a strong statement in favour of Sinclairicity, and a very definite form of 8-bit culture, firmly grounded in its Spectrumness, instead of adopting the graphic style of 16-bit machines that succeeded it.

Whereas I understand that clearly many devs managed to succeed in the 16-bit era on various other platforms, that's not the milieu of the vast majority of ZX Spectrum die hard fanatics, such as myself, who remain anchored somewhere before the availability of 4096 colours was a common fact of life.

My takeaway is that ZX Spectrum culture doesn't want to grow up. Not even into 16-bit world. More is not necessarily better. Better is better.

("better" defined as: sticking to the essence of the ethics, aesthetics, and general aspects that made ZX Spectrum culture unique)

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#ZXSpectrum #Speccy #Spectrum #ZXSpectrumNext #SpectrumNext #retrocomputing #retrogaming