Procedural Textures with Hash Functions
https://douglasorr.github.io/2025-04-hash-textures/article.html

Procedural Textures with Hash Functions
https://douglasorr.github.io/2025-04-hash-textures/article.html
i was thinking about #proceduralTextures again… my understanding is that techniques like perlin noise are computalionally expensive enough that they are tend to use pre-rendered noise textures instead. but it there should be a ton of smol functions that should be faster to calculate than a texture lookup?
i'm thinking something similat to what @bitartbot does… they look very paralellizable