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#osgrid

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Good news: OSgrid is back online. Of course, we had to find out by chance because there's no official statement.

Bad news: Yes, the asset server is a blank slate and being refilled by and by. It takes an eternity to rez anything in OSgrid.

Anyway, all three Jupiters are online right now. One (Dorenas World) is partying with @Juno Rowland, the second one (Wolf Territories) is trying to pass some content over to the third one (OSgrid).

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid
hub.netzgemeinde.euNetzgemeinde/Hubzilla

So, I am officially on the #Federated #Metaverse of #OpenSimulator and #SelfHosting my own region server with a land size of 1024mx1024m, or, 1km2.

Can’t wait to get coding in the OSSL language and learn the ropes, and build my own virtual world!

I joined #OSGrid: osgrid.org/.

Expect me to provide you with updates, screenshots of my progress and all. My avatar on there is Temujin Calidius should you wish to find me in the metaverse!

From dan banner
UPDATE: We are going to bring the grid back online 'provisionally' with some assets sequestered offline until the conversion completes. For the best experience, do not clear your region caches as there are older assets unavailable for a few months.
#osgrid #opensin

Replied in thread
@Katja Diehl

Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.

Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.

Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.

Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.

CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse

#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator
hub.netzgemeinde.euOkay, so what is this OpenSim thing?The free, decentralised metaverse is older than you may think
Continued thread

I do my best to approach interactions with an open, non-judgmental, and compassionate heart, however I hold and protect firm boundaries essential to my well-being. In #SL & #OS, I prioritize my happiness and exploration, refusing to sacrifice my own joy for the sake of others—a lesson learned from enduring misery for too long.

I look forward to meeting people who enjoy SL and OS! I'm currently exploring the Wolf Territories Grid, my first #OSgrid!

Just a few reminders for #OpenSimulator #events this year:

The first and oldest #OpenSim grid, #OSgrid, will most likely celebrate its 16th birthday next month, probably towards the end of the month. The exact dates and the schedule for #OSG16B have yet to be announced, though.

The next date will be #OpenSimFest. Led by @Shelenn Ayres, #OSFest2023 is scheduled for September 15th to 30th and will feature events as well as (mostly commercial) merchants. See also here.

Not much time to catch your breath until #HypergridInternationalExpo (official website) which will return on October 7th and 8th after six years. And again, the organisers @Thirza and @Mal Burns Opensim are in the Fediverse already. #HIE is basically the #OSCC for non-English speakers; otherwise, the concept is very similar.

Speaking of which, we'll most likely have another OpenSimulator Community Conference this year. I expect #OSCC23 to take place in early December again, but this date is still TBA, too.

#Metaverse #VirtualWorlds
hub.netzgemeinde.euNetzgemeinde/Hubzilla
This may seem like coincidence, but still.

The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

#OpenSimulator #Metaverse #VirtualWorlds
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@theregicide What is what?

Yes, I was partly talking about #SecondLife of which many are absolutely certain that it was shut down in late 2008 and 2009 when it'll actually celebrate its 20th birthday this year. And no, it doesn't look anything like the crummy and choppy old video footage from 2007 anymore.

But what I was mostly talking about is something called #OpenSimulator, #OpenSim in brief.

For those who do dare to tap/click on links and let them open in a Web browser: the official OpenSimulator website/wiki; Hypergrid Business: "What is OpenSim?"

For everyone else, I'll explain it right here: OpenSim is a server application that's the basis of a big network of 3-D #VirtualWorlds which are very similar in technology to Second Life. Thus, the name "OpenSimulator" is also used for the whole ecosystem.

OpenSim was developed around the Second Life Viewer API ("viewer" = "client" = the desktop app which you use to visit Second Life and OpenSim worlds) after Linden Labs had made their own viewer open-source in 2006. OpenSim itself was launched in 2007. It is free (BSD license), open-source, non-commercial and not owned by a corporation; instead, it is developed by volunteers in their spare time.

I've already said, "network of 3-D virtual worlds" which implies there isn't only one. There are many. They're called "grids" because they themselves are split into so-called "regions" of 256x256m; it is possible to walk (or drive or ride a scripted vehicle) from one region to another without teleporting, though.

OpenSim is fully decentralised, much like Mastodon and the other Fediverse projects. And in 2008, a feature called the #Hypergrid was introduced. It created the federation between OpenSim grids which made it possible to have an avatar registered on one grid and still teleport into a wholly different grid. It's even possible to pick up content on one grid and take it to another grid; like Second Life, but unlike many modern virtual worlds, OpenSim has an inventory.

While Second Life has only got one grid, the stats on Hypergrid Business count over 420 public grids. The stats recently submitted by the DreamGrid distribution which bundles OpenSim with an easy-to-use Windows point-and-click interface count over 10,000 private and public grids; most public grids aren't based on DreamGrid, though. More than 95% of all grids are connected to the Hypergrid.

In spite of its age and being largely unknown, OpenSim is not only large, but still growing. As for land size (which, by the way, is not measured by actual dry land, but by active regions), in the latest stats, only the 40 largest grids count 108,112 standard regions and thus measure 7,085 square kilometres or 2,737 square miles. 38 of them are connected to the Hypergrid, still counting, 106,175 standard regions and measuring 6,958 square kilometres or 2,688 square miles.

OSgrid, the first OpenSim grid and both the oldest and by far the largest OpenSim grid, counts 26,885 standard regions alone which amount to 1,762 square kilometres or 681 square miles. This is only slightly less than Second Life (27,741 standard regions, 1,818 square kilometres/702 square miles).

One reason why OpenSim is so huge is because it has some of the cheapest land of all 3-D virtual worlds. Especially some crypto-based virtual worlds sell patches of land which are smaller than a Second Life/OpenSim standard region for millions of dollars.

Second Life and OpenSim generally don't sell land, they offer it for rent. In Second Life, a standard region costs from about $250 a month upward.

On the Hypergrid, most grids charge you $10 a month for a standard region, some even less than that.

Better yet: Unlike Second Life, OpenSim has "varregions" which consist of multiple regions behaving like one with no borders between them, always arranged in a square. If you rent these, you get land for even cheaper. @Lone Wolf, owner of the #WolfTerritoriesGrid, the second-largest grid by land area, charges a little under $30 for a 4x4 varregion (that's the equivalent of 16 standard regions or a bit more than one square kilometre). Varregions can grow up to 32x32 AFAIK, and 16x16 have been seen.

Well, and of course, you can always start a grid of your own.

There is no "official" grid, by the way. The core devs don't run their own grid; in fact, the lead dev only owns one personal region on #OSgrid.

It's also worth mentioning that the term #metaverse has been used around OpenSim for much longer than most people have even known it. While I don't have records about it, the Hypergrid may have been referred to as a "metaverse" as early as its own inception in 2008; maybe even OpenSim itself was called that as early as 2007. The Infinite Metaverse Alliance has used that word in its name since it was founded in 2016.

There are even grids with "metaverse" in their names which predate Mark Zuckerberg's "metaverse" announcement by years such as the IMA's own Metaverse Depot or Alternate Metaverse, established in 2019.

Essentially, OpenSim with its Hypergrid is the free, open, decentralised, distributed "metaverse" which several initiatives are currently working on creating from scratch, all believing nothing like this had ever been done before.

And it is all that without a blockchain, without a cryptocurrency and without NFTs.

CC @bdonnelly, in case you can't believe that this exists.
Mastodontheregicide (@theregicide@mastodon.social)15 Posts, 0 Following, 0 Followers · DungeonGoblins, TJL, The Plug, Business Development, Crypto
Replied in thread
@Ryan Schultz Allow me to add a few #OpenSimulator places:


That is, #OpenSim is generally welcoming towards the LGBTQIA+ community.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
I've recently thought about how the #Fediverse, when it comes to accounts and instance-hopping, compares with the #Hypergrid of #OpenSimulator, when it comes to #avatars and grid-hopping.

It happens in both cases. You have to start somewhere. In both cases, it's hard to know if the place you're signing up on is good or not. It's actually even harder to know in #OpenSim because you can't look into a #grid, its community and what else it has to offer through a Web browser. Or if you can, it's through the grid's website if it has one, and such websites are never critical for obvious reasons.

So you have to jump into cold water and look around afterwards. It's much easier from within, and you can see more from within. You can see greener pastures from within. And you move to these greener pastures by creating a new user account there. Unlike #SecondLife, you can make new avatars with the same name as your old one, namely one per grid.

Okay, the first difference is that OpenSim doesn't let you transfer your whole inventory, your friends, your groups etc. from one #avatar to another. Technical limitations. Bugger. But that isn't what I wanted to talk about.

The second difference is what'll happen to your old account/avatar. In the Fediverse, you usually abandon your old account. #Hubzilla and #Streams are exceptions with their #NomadicIdentity: You have a new account, but you still have the same channel, the same identity, and you just make one an identical clone of the other one, always kept in-sync.

On the Hypergrid, you may abandon your old avatar as well. But so much I can tell you: You're more likely to keep it as an alt, just in case. Technically speaking, your new avatar is your alt until you declare it your main. Some users have avatars with the same name, sometimes even the same look, on one or a few dozen grids, and they keep coming back to them.

Another difference is that most new Fediverse accounts are created as new main, all-purpose accounts. As I've said already, if someone already has an account, it'll end up abandoned. In OpenSim, in contrast, people often create new avatars with the same name even if they don't plan to move somewhere else. These new avatars are intended to stay alts for special purposes.

By the way, the Hypergrid has something that's kind of akin to mastodon.social on #Mastodon, a primary "lighthouse" grid. And that's #OSgrid, the biggest and oldest of all grids with the most active users and the most registered avatars. This grid alone has a bigger landmass than Second Life which is only possible because it only hosts its official sims itself, and all sims not run by the admins are hosted by the users and attached.

Just like mastodon.social, OSgrid is the place where new users are the most likely to arrive. And, again, they're likely to move elsewhere in both cases, once they've found out what exists elsewhere. But while mastodon.social is chock-full of abandoned accounts, OSgrid is chock-full of older (and newer) avatars kept on the backburner as alts. OSgrid is great for alts. Since it's so big, it's neutral, and other grids can't afford to block it.

So on the one hand, I find it kind of dumb how masses of people are being sent from Twitter straight to mastodon.social as if there's nowhere else to go in the Fediverse.

On the other hand, I don't have a problem with OpenSim newbies making their first avatar on OSgrid. You'll probably have an alt on OSgrid sooner or later anyway.

#Metaverse #VirtualWorlds #Alts
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Is the #OpenSim community heading into the next #drama?

This time, it's about female fashion. On the one side, there's the complaint that there's hardly any female clothing to be found on freebie sims that doesn't make your female avatar look like a hooker. On the other side, there's the complaint that there's actually too much of it on allegedly the very same freebie sims.

Basically, until recently, there have always been three factions when it came to outfitting female avatars:

One faction favours outfits that are as skimpy and racy as possible. Skirts and dresses can't be too short as long as seeing what you aren't supposed to see requires camming. Bonus points if they're laced or otherwise open on the sides so that everyone can see that the avatar is going commando under a skirt or a dress. Footwear always has to be high-heeled, and the higher the platform soles are, the possible.

This faction also doesn't care about immersion; they'd wear micro-bikinis plus 4" platform sandals with 8" spike heels as everyday casual wear and on snow-covered, Christmas-themed sims because "it's just pixels," and it's always hot tropical summer everywhere on the #Hypergrid, no matter what a sim looks like. Until recently, they all had ripped #SecondLife mesh bodies, mostly Athena, sometimes one of the three outcomes of stealing SLink Physique Hourglass (Decadence-HG, BBHG, Je'Thai Hourglass).

The second faction, a great deal smaller, exclusively wears Athena, but they prefer their look to at least sometimes be less racy, less slutty. Maybe they prefer a more modest/more classy everyday casual look, maybe they want to dress in a way fitting the setting like on the aforementioned snowy Christmas sims. One of them has recently complained that clothes for such outfits are very hard to find whereas there are complaints from the first faction that they're everywhere, and they clutter up the freebie stores. It's obvious that there's a clothes-wise middle ground, e.g. denim micro-miniskirts, that's too racy for the second faction to be worn casually and at the same time too prudish for the first faction.

The third faction, much smaller than even the second faction to the point of being almost unknown, is similar to the second faction, but with the difference that they don't wear a body stolen from SL. Many are veterans who don't want to change their avatars' looks, hence they stick to the system body; a few have a body from the #Ruth2 family (e.g. Ruth 2.0 RC#2, Ruth 2.0 RC#3, #RuthToo RC#3, Ruth2 v4, LuvMyBod, Diana).

They don't even have any such super-racy clothes to wear. Such clothes have never been made for any of these bodies, neither as classic layer clothes for the system body nor as mesh for the Ruth2 family, and there aren't any clothes specifically rigged for Ruth2 v4 at all. At the same time, it's easier for them to dress more modestly because they know where to get such clothes that fit their bodies, and because system body and Ruth2 v4 users don't shy away from wearing old layer clothes or meshes by Damien Fate or even Linda Kellie (Clutterfly). However, chances are they're derided by the first faction for their choice of body, their "outdated" clothes and their prudish outfits, maybe also by the second faction for the former two points.

Chances are that the post on OpenSimWorld I've linked a few paragraphs above will deepen the chasms between these factions.

In the meantime, the first faction is splitting. One growing part is switching to bodies such as Legacy or Reborn which are "curvy" without being ridiculously so like Decadence-HG & Co. The bodies themselves are racier, you can wear them with soft, squishy boobs, and they're usually also combined with soft thighs. Also, even more extreme outfits are being imported for these bodies. Some don't even try to conceal the included thong; they do include a thong, however, because it's the only thing in the outfit that at least tries to cover up the pussy slit.

The other part is trying to defend the status quo of Athena being relevant or even the sexiest body around, not to mention typical "sexy" Athena outfits. I guess they feel like being ground up between the small but increasingly vocal second faction demanding more exposure for "boring and prudish" clothes, the tiny third faction "going on everyone's nerves" with being fully legal and the "curvy" faction being like, "Step aside with your ugly and outdated teenager bodies, we're the new sluts in town!"

Yes, teenager bodies. Athena Petite, which is actually more realistic than standard Athena, is often considered underage already now for not being as voluptuous as standard Athena. If curvy becomes the new normal, then standard Athena, as well as all Ruth2 family members, will count as 15 years old tops, and Athena Petite will count as 11 or 12 years old.

I hope this won't escalate, but I wouldn't count on it.

In fact, I wouldn't even be surprised if the blocking or banning of avatars for their looks became more commonplace. The Plazas on #OSgrid (Event Plaza, #LbsaPlaza, Wright Plaza etc.) already have very strict rules which are actually being enforced by the mods with perma-bans. So this exists, and there may be retaliation against it by the "slutware everywhere" faction. And the Amoa Nude Beach Resort only lets avatars leave the small landing zone if they're naked and automatically teleports them back to the landing zone if they're detected to be wearing clothes. So this exists, too.

Another sim requires avatars like in 2003 with no prim or mesh attachments whatsoever as of recently and automatically kicks and perma-bans each avatar that breaks this rule from the whole grid upon first strike. While this is part of the concept of making the visit not too pleasant, the commercial grid DigiWorldz used to block any and all avatars wearing an Athena body for years because they didn't want to have avatars all decked out in copybotted stuff running around the grid. I guess they've lifted the block when they realised that they were blocking the vast majority of avatars on the #Hypergrid. So this exists, too. Or if it used to exist, it still remains technologically possible.

So, as a sim owner or even a grid owner, you have all kinds of means for getting rid of avatars whose looks you find insulting. It wouldn't surprise me if stuff like this was deployed even more, starting this year. What worries me most, however, is that those without stolen SL bodies would be the first victims, especially when whitelists are being used that only contain mesh bodies which the sim/grid owner tolerates. If you don't wear one of these, you'd be out. But even blacklists can hurt users of the Ruth2 family if sim/grid owners are aware of their existence. And if only classic system avatars were to be weeded out by blacklisting layer clothes, Ruth2 v4 would become a collateral damage because avatars with this body are very likely to wear layer clothes, especially as underwear, hosiery or swimwear, whereas avatars with stolen bodies pretty much always only ever wear mesh.

Such bans can easily also affect male avatars with the same technology. Another reason to be worried.

At the very least, we might see an increasing amount of de-rendering entire avatars for what they're wearing, body included.

#OpenSim #Metaverse #VirtualWorlds #Avatars #VirtualFashion
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Stark Of course, #cryptobros don't like to use #Mastodon. They have their own instance, and this instance is defederated by most other instances.

And how they aren't really interested in decentralisation is obvious if you look at the #Metaverse. Most projects in this field are just-too-obvious attempts at get-rich-quick schemes by cryptobros. Jump onto the Metaverse bandwagon with a start-up, rake in lots of money by selling virtual land that's so outrageously expensive that it puts #SecondLife to shame, rake in more money by selling #NFTs, rake in even more money by watching the cryptocurrency of your choice get more and more expensive.

But since the Metaverse is supposed to be neither one big walled garden nor a bunch of walled gardens, it has to be decentralised in some way. Enter #Decentraland. It claims to be the, quote, "first decentralized Metaverse." This is false already: The first decentralised metaverse was #OpenSimulator which was launched in 2007, eight years before Decentraland, which has been using the term "metaverse" long before it became a buzzword, and which is still around and constantly expanding with several times more landmass than Second Life.

Yes, Decentraland is open-source and licensed under the Apache 2.0 license. But this seems to be only to either satisfy those who demand the Metaverse be FLOSS or delegate most of the development to the community. Yes, Decentraland is officially in the hands of a non-profit. But this seems to be a ploy to keep big players from buying it out. Not to mention how Decentraland as an actual #VirtualWorld feels cobbled together quickly, like an attempt at making tons of money by marketing the usual #blockchain, #crypto & #NFT recipe at people who don't easily throw themselves at big corporations.

Also, I've yet to be convinced that Decentraland is truly decentral to the point of there being privately-run places over which the owners/maintainers of the platform don't have a say.

For comparison: The #Fediverse is that decentral. Some projects like Mastodon have instances run by the main devs, but only to have "official" instances for newcomers to easily find a home; others don't have any. And each instance is entirely run and ruled over by its owners, not by the owners/maintainers of the project itself.

And #OpenSim is that level of decentral, too. There is no central ruler, no central authority in any shape or form. There isn't even an "official" #grid. The main dev doesn't own any land beyond his private sim attached to #OSgrid where he isn't even one of the grid admins.

But cryptobros would never let decentralisation go that far, for that'd allow people to use their services without making money for them.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
#OSgrid is down for maintenance. And it looks like it's the asset server again. To be fair, it was awfully slow earlier today.

They haven't announced yet how long this'll take, maybe also because all their announcements became obsolete in no time last time. But I do hope this won't take over a week again, and I hope we won't lose assets again.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HereWeGoAgain #OhNoNotAgain
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Starting on January 16th, #DorenasWorld will celebrate its 13th #GridAnniversary with six days of events.

13 years are quite an age for an #OpenSimulator grid. And indeed, as far as I know, Dorenas World is the fourth-oldest grid on the #Hypergrid now; only #OSgrid (launched in 2007, shortly after #OpenSim itself), #3rdRockGrid and #Kitely (both launched in 2008) are older. Dorenas World is also the oldest German grid since #Metropolis shut down last summer.

It has become a grid tradition to celebrate the anniversary with almost a week of events, going through at least some of the many event locations Dorenas World has to offer.

While still a WIP and incomplete, the event schedule currently includes five DJ nights, one of them following an in-world winter sports event, and one concert.

I'm probably going to enter the events of the days into my public calendar and publish the schedule itself once it's final. If you decide to come attend them, fair warning ahead: The events will be in German, including spoken comments by the DJs. But most of the people there know English.

#Metaverse #VirtualWorlds #Grid #Anniversary #AnniversaryCelebration
hub.netzgemeinde.euNetzgemeinde/Hubzilla