'Nonconvex Stochastic Bregman Proximal Gradient Method with Application to Deep Learning', by Kuangyu Ding, Jingyang Li, Kim-Chuan Toh.
http://jmlr.org/papers/v26/23-0657.html
#gradient #gradients #optimization
'Nonconvex Stochastic Bregman Proximal Gradient Method with Application to Deep Learning', by Kuangyu Ding, Jingyang Li, Kim-Chuan Toh.
http://jmlr.org/papers/v26/23-0657.html
#gradient #gradients #optimization
Today on oneterabyteofkilobyteage, some yummy gradients (that are not included in the zips).
https://www.tumblr.com/oneterabyteofkilobyteage/781091397197578240/
https://web.archive.org/web/20090804141508/http://www.geocities.com/stuff4psp/
#Development #Techniques
Flowing WebGL gradient · A modern and elegant touch to any landing page https://ilo.im/163aih
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#Effect #Colors #Animation #Gradients #Shaders #Math #WebGL #WebDev #Frontend #JavaScript
#Development #Techniques
CSS-only blurry image placeholders · A minimal technique with a sophisticated mechanism https://ilo.im/163247
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#Images #Placeholders #Colors #Gradients #OKLAB #WebDev #Frontend #CSS
Add multiple color steps to your gradients | Penpot release 2.5
https://peertube.kaleidos.net/videos/watch/cb702f9b-a432-4c78-a173-c765cfbcad1c
Linear #gradients appear to have surprisingly sharp transitions at the ends. Every designer had to fight these ramps to have smooth-looking color transitions.
There's an explanation for this effect! The paper has a mathematical model of it (a convolution filter), which in theory could be used in gradient-generators to compute gradients that actually look perfectly linear.
you'll need to run the project locally. The ffmpeg recorder is only available in development mode, as the wasm file is around 30MB. Didn't want to be pushing that to everybody's phone... Code is on my [GitHub](https://github.com/dxviie). Have fun!
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
but more on those later.
Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...
-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations
#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
https://genuary.d17e.dev/prompt/16