wesfly<p>Made my own tiny wgpu raymarcher: <a href="https://codeberg.org/wesfly/wgpu_raymarching" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/wesfly/wgpu_rayma</span><span class="invisible">rching</span></a>. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑🔧 <br><a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raymarching</span></a></p>