Refurio Anachro<p>Chris Staecker does humorous videos about calculation machines, but he also does research on digital <a href="https://mathstodon.xyz/tags/homotopy" class="mention hashtag" rel="tag">#<span>homotopy</span></a>! Wait, what's that?!</p><p>A rather simple example for a digital space is just a digital image. We'll also need a digital sphere, and that's going to be the vertices of an octahedron. We want to do homotopy stuff, so we'll look at maps from any image to such an octahedron.</p><p>We're all used to looking at images, and since it's also where the fun happens, we'll color all the vertices of the octahedron in different colors, and pull those back to the image. So we can see where any pixel position gets mapped to by looking at its color.</p><p>Homotopy is a subject of topology, and that involves stretching. It also involves continuitiy, or a notion of neighbourhood. Both of these must be transported to our digital space and sphere.</p><p>Well, two vertices on an octahedron are neighbours if they are connected by an edge, or, put differently, they are not neighbours if they are opposite of each other. Now, when should we consider pixels on an image to be neghbours? Chris proposes that pixels, drawn as little squares, are considered to be neighbours if they share a vertex. Or an edge, which means that they share two vertices. So, any pixel in the middle of an image has eight neighbours!</p><p>1/3</p>