Andreas<p>For much more rotations, a powerful numeric continuation method is your friend.</p><p>The "speed" of the rotation is a result of the adaptive step-size of contique (one frame per converged step, constant framerate).</p><p><a href="https://github.com/adtzlr/contique" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">github.com/adtzlr/contique</span><span class="invisible"></span></a></p><p><a href="https://mathstodon.xyz/tags/computationalmechanics" class="mention hashtag" rel="tag">#<span>computationalmechanics</span></a> <a href="https://mathstodon.xyz/tags/scientificcomputing" class="mention hashtag" rel="tag">#<span>scientificcomputing</span></a> <a href="https://mathstodon.xyz/tags/FiniteElementMethod" class="mention hashtag" rel="tag">#<span>FiniteElementMethod</span></a> <a href="https://mathstodon.xyz/tags/fem" class="mention hashtag" rel="tag">#<span>fem</span></a> <a href="https://mathstodon.xyz/tags/fea" class="mention hashtag" rel="tag">#<span>fea</span></a> <a href="https://mathstodon.xyz/tags/python" class="mention hashtag" rel="tag">#<span>python</span></a> <a href="https://mathstodon.xyz/tags/opensource" class="mention hashtag" rel="tag">#<span>opensource</span></a></p>