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#assembly_language

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C:\KKJ\>:idle:<p>Low level UX:<br>- mode 0: viewport panning <br>- mode 1: cursor movement + tracks building</p><p>For future there will be mode 2 for infrastructure placement/management.</p><p>Current size: 5175 bytes.</p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> <a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/UX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UX</span></a></p>
C:\KKJ\>:idle:<p>I'm starting implementing game-play elements. Slowly. This is now hand placed elements but the engine recognize carts (empty or resource type) and can draw one type of railroads.</p><p>Binary is almost 5K at the moment.</p><p><a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSDOS</span></a></p>
C:\KKJ\>:idle:<p>Implemented DawnBringer's 16 Color Palette!</p><p>Current binary size: 4187 bytes</p><p><a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
C:\KKJ\>:idle:<p>Only 7 sprites, 4 colors per sprite, 16x16<br>64x64 procedural terrain. 2KB com file. </p><p><a href="https://fosstodon.org/tags/CRT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CRT</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
C:\KKJ\>:idle:<p>Yes!</p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/16bit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>16bit</span></a> <a href="https://fosstodon.org/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a></p>
Tom Gambill<p>The Ember CPU — Initial Design Part 6: Jumps and Conditional Branches<br><a href="https://medium.com/the-ember-project/the-ember-cpu-initial-design-part-6-jumps-and-conditional-branches-bfbf7911c80f" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">medium.com/the-ember-project/t</span><span class="invisible">he-ember-cpu-initial-design-part-6-jumps-and-conditional-branches-bfbf7911c80f</span></a></p><p><a href="https://techhub.social/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://techhub.social/tags/homebrewconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrewconsole</span></a> <a href="https://techhub.social/tags/CPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CPU</span></a> <a href="https://techhub.social/tags/CPUDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CPUDesign</span></a> <a href="https://techhub.social/tags/FPGA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FPGA</span></a> <a href="https://techhub.social/tags/Emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Emulation</span></a> <a href="https://techhub.social/tags/hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hardware</span></a> <a href="https://techhub.social/tags/hardwaredesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hardwaredesign</span></a> <a href="https://techhub.social/tags/assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly</span></a> <a href="https://techhub.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://techhub.social/tags/API" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>API</span></a> <a href="https://techhub.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://techhub.social/tags/ram" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ram</span></a> <a href="https://techhub.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://techhub.social/tags/optimization" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>optimization</span></a> <a href="https://techhub.social/tags/custom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>custom</span></a></p>
Hugo Mills<p>I've just been looking at RISC-V assembly language, and...</p><p>lw a0, 4(a1) # Load word from address in a1 + 4, result into a0.</p><p>4(a1) ... seriously? Are you all right? Have you been at the mushrooms again?</p><p><a href="https://mstdn.social/tags/riscv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>riscv</span></a> <a href="https://mstdn.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a></p>
Python Weekly 🐍<p>pebug - An x86 DOS-debug-inspired program written in Python.</p><p><a href="https://github.com/pabloniklas/pebug" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/pabloniklas/pebug</span><span class="invisible"></span></a></p><p>Discussions: <a href="https://discu.eu/q/https://github.com/pabloniklas/pebug" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discu.eu/q/https://github.com/</span><span class="invisible">pabloniklas/pebug</span></a></p><p><a href="https://mastodon.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a></p>
C & C++ Weekly<p>Rules to avoid common extended inline assembly mistakes</p><p><a href="https://nullprogram.com/blog/2024/12/20/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">nullprogram.com/blog/2024/12/2</span><span class="invisible">0/</span></a></p><p>Discussions: <a href="https://discu.eu/q/https://nullprogram.com/blog/2024/12/20/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discu.eu/q/https://nullprogram</span><span class="invisible">.com/blog/2024/12/20/</span></a></p><p><a href="https://mastodon.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.social/tags/cprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cprogramming</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a></p>
Compsci Weekly<p>6502 Assembly Compiler</p><p><a href="https://github.com/erhanbaris/timu6502asm" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/erhanbaris/timu6502</span><span class="invisible">asm</span></a></p><p>Discussions: <a href="https://discu.eu/q/https://github.com/erhanbaris/timu6502asm" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discu.eu/q/https://github.com/</span><span class="invisible">erhanbaris/timu6502asm</span></a></p><p><a href="https://mastodon.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.social/tags/compilers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compilers</span></a> <a href="https://mastodon.social/tags/compsci" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compsci</span></a> <a href="https://mastodon.social/tags/programminglanguages" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programminglanguages</span></a></p>
McMartin<p>It's been ten years since my last official update to it, but there's been an official update to my Ophis assembler! A few bugfixes to some edge cases and easy installation via pip or pipx on anything running Python.</p><p><a href="http://michaelcmartin.github.io/Ophis/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">michaelcmartin.github.io/Ophis</span><span class="invisible">/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.gamedev.place/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.gamedev.place/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a></p>
C & C++ Weekly<p>Brainfuck x86_64 execution toolset: interpreter and compiler</p><p><a href="https://github.com/detectivekaktus/brainc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/detectivekaktus/bra</span><span class="invisible">inc</span></a></p><p>Discussions: <a href="https://discu.eu/q/https://github.com/detectivekaktus/brainc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discu.eu/q/https://github.com/</span><span class="invisible">detectivekaktus/brainc</span></a></p><p><a href="https://mastodon.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.social/tags/cprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cprogramming</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a></p>
Unix Weekly<p>An accessible textbook on learning assembly language using Linux and the 64 bit ARM processor</p><p><a href="https://github.com/pkivolowitz/asm_book" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/pkivolowitz/asm_boo</span><span class="invisible">k</span></a></p><p>Discussions: <a href="https://discu.eu/q/https://github.com/pkivolowitz/asm_book" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discu.eu/q/https://github.com/</span><span class="invisible">pkivolowitz/asm_book</span></a></p><p><a href="https://mastodon.social/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://mastodon.social/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://mastodon.social/tags/unix" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unix</span></a></p>