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#box2d

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Make it a Triple Games<p>My current <a href="https://mastodon.gamedev.place/tags/jam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jam</span></a> is <a href="https://mastodon.gamedev.place/tags/PizzaJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PizzaJam</span></a> (it's not about pizza. Well, the game isn't, anyway) and I am doing my first experiments with <a href="https://mastodon.gamedev.place/tags/Box2D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Box2D</span></a> physics in <a href="https://mastodon.gamedev.place/tags/Defold" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Defold</span></a>. </p><p>Some <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>conceptart</span></a> for the <a href="https://mastodon.gamedev.place/tags/puppets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puppets</span></a> to solve the logic <a href="https://mastodon.gamedev.place/tags/puzzles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzles</span></a> with. They are element-based: fire, ice, stars, and metal. I've had the idea a few weeks ago - there's always a jam to try them. It's very handy that this way I can tackle on new thing at a time.<br><a href="https://ranarh.itch.io/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ranarh.itch.io/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/illustration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>illustration</span></a> <a href="https://mastodon.gamedev.place/tags/refsheet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>refsheet</span></a> <a href="https://mastodon.gamedev.place/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a></p>
⚡ Luis Montes 🚲<p>Got WASM (with pthreads) working on my JS game launcher. (Web game APIs without a browser)</p><p>Here's the box2d physics engine compiled to WASM, running on a retro handled device.</p><p><a href="https://fosstodon.org/tags/wasm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wasm</span></a> <a href="https://fosstodon.org/tags/javascript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>javascript</span></a> <a href="https://fosstodon.org/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a></p>
Vadim :mac:<p>Now sea mines explode!</p><p><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a></p>
Vadim :mac:<p>Apparently, reinventing the wheel isn't good</p><p>Just use <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>
Simon Broggi<p>For the character controller I used the first couple of tutorials from <a href="https://catlikecoding.com/unity/tutorials/movement/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">catlikecoding.com/unity/tutori</span><span class="invisible">als/movement/</span></a> as a reference.<br>This approach seems to work with <a href="https://mastodon.gamedev.place/tags/box2D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2D</span></a> just like with PhysX in 3D.</p>
Simon Broggi<p>Playing around with a <a href="https://mastodon.gamedev.place/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a> project to test some tech stuff:<br>- A <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a> character controller<br>- Creating and exporting maps from <span class="h-card" translate="no"><a href="https://floss.social/@tiled" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>tiled</span></a></span> <br>- A tile set with a normal map to create a day / night effect.<br>- Reverb and echo effects</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Erin Catto<p>New blog post! Simulation Islands: <a href="https://box2d.org/posts/2023/10/simulation-islands/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">box2d.org/posts/2023/10/simula</span><span class="invisible">tion-islands/</span></a><br>This reviews my journey in making island management scale better for multicore processing.<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a></p>
Erin Catto<p>Joint stability improvements for v3. <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a></p>
Erin Catto<p>High mass ratio testing with different solvers. <a href="https://mastodon.gamedev.place/tags/box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>box2d</span></a></p>
r41n3r burkh4rd7 ❌<p><span class="h-card"><a href="https://mastodon.social/@kantel" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kantel</span></a></span> hast du schonmal über ein <a href="https://social.tchncs.de/tags/Framework" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Framework</span></a> wie <a href="https://social.tchncs.de/tags/Box2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Box2d</span></a> nachgedacht? Ich finde das sehr praktisch.</p>