Try it for yourself at http://www.michaelwoodard.net/hypVR-Ray/, it even works on phones!
Here’s a video on simulating a non-euclidean space in virtual reality with ray marching. This project is joint work with Michael Woodard and Roice Nelson. https://youtu.be/ivHG4AOkhYA
This won't make much sense unless you're a three-manifold topologist. But in case you are, Saul Schleimer and I made a census of the first 87047 transverse veering structures, together with some analysis, and two styles of pictures of the first 5699 of them. http://math.okstate.edu/people/segerman/veering.html
Wacław Szpakowski's stuff was so so good. Made a MeFi post about it.
Marble Marcher (https://codeparade.itch.io/marblemarcher) game of guiding a marble across a dynamically changing fractal surface.
I don't think I have the GPU power to run this properly myself, but it looks intriguing. The key is to use the recursive structure of the fractal to make a data structure that can handle the interactions between the marble and the fractal surface quickly enough to run in realtime.
This looks like a relevant place to start on doing this for knots. https://en.m.wikipedia.org/wiki/Knot_(mathematics)#Framed_knot
Get a load of this font, Futuracha (Behance):
Some new hyperbolic designs, and much more, available in T-shirt form from https://www.neatoshop.com/artist/Henry-Segerman
I'll be giving an online webinar on my work, and how to make stereographic projection light sculptures in Rhinoceros (the 3D software I use), November 19, 2018, 8:00AM-10:00AM PST. https://wiki.mcneel.com/visualizingmathematics#webinarvisualizing_mathematics_in_rhinoceros
The Institute for Computational and Experimental Research in Mathematics at Brown University has six post doctoral positions available for our Illustrating Mathematics Fall 2019 semester program. Please apply if you are a recent PhD with an interest in mathematical illustration! https://www.mathjobs.org/jobs/jobs/11969
Video version of the instruction booklet for our MathMechs extensor construction kit! https://www.youtube.com/watch?v=eIlhcfUvt-o
This seems like a hard problem: how do you make a physically manipulable (or at the very least a visual) representation of a puzzle whose moves are not associative?
Video version of the instruction booklet for our MathMechs extensor construction kit! https://youtu.be/eIlhcfUvt-o
Mathematician working mostly in three-dimensional geometry and topology, and mathematical artist working mostly in 3D printing and virtual reality.
A Mastodon instance for maths people. The kind of people who make \(\pi z^2 \times a\) jokes.
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