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#shaders

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immibis<a class="hashtag" href="https://social.immibis.com/tag/demoscene" rel="nofollow noopener noreferrer" target="_blank">#demoscene</a> <a class="hashtag" href="https://social.immibis.com/tag/shaders" rel="nofollow noopener noreferrer" target="_blank">#shaders</a>
flockaroo<p>und saturn schaut zu... <a href="https://mastodon.art/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.art/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.art/tags/allcode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>allcode</span></a></p>
Danil<p>My new Shadertoy pathtracing - all in playlist - <a href="https://www.shadertoy.com/playlist/cX3SDf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/playlist/cX3SDf</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Shadertoy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shadertoy</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Some Bits: Nelson's Linkblog<p>Ubisoft Chroma: Open source tool for developing videogames that are accessible to people with color-blindness<br><a href="https://www.gamedeveloper.com/production/ubisoft-open-sources-color-blindness-accessibility-tool-chroma" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamedeveloper.com/production/u</span><span class="invisible">bisoft-open-sources-color-blindness-accessibility-tool-chroma</span></a><br> <a href="https://tech.lgbt/tags/colorblindness" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>colorblindness</span></a> <a href="https://tech.lgbt/tags/ubisoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ubisoft</span></a> <a href="https://tech.lgbt/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://tech.lgbt/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://tech.lgbt/tags/color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>color</span></a> #+</p>
Inautilo<p><a href="https://mastodon.social/tags/Development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Development</span></a> <a href="https://mastodon.social/tags/Techniques" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Techniques</span></a><br>Flowing WebGL gradient · A modern and elegant touch to any landing page <a href="https://ilo.im/163aih" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ilo.im/163aih</span><span class="invisible"></span></a></p><p>_____<br><a href="https://mastodon.social/tags/Effect" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Effect</span></a> <a href="https://mastodon.social/tags/Colors" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Colors</span></a> <a href="https://mastodon.social/tags/Animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.social/tags/Gradients" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gradients</span></a> <a href="https://mastodon.social/tags/Shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.social/tags/Math" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Math</span></a> <a href="https://mastodon.social/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a> <a href="https://mastodon.social/tags/WebDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebDev</span></a> <a href="https://mastodon.social/tags/Frontend" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Frontend</span></a> <a href="https://mastodon.social/tags/JavaScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JavaScript</span></a></p>
Steven Dollins<p>Defrosting the depths</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/maze" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maze</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Shane Celis<p>5/ Doh! I could stick to a simpler four vertices if I provide the indices. Further I CAN use the one triangle trick and the viewport will clip it as though it were a full screen but adjusting the vertex positions will be necessary to make the UV span 0–1 on just the viewport region. <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
SaarFurs Info<p>Achtung kein Furry Event!<br>Trotzdem könnte es sicherlich für den ein oder anderen Technikliebhaber interessant sein ;)<br>__________<br>Revision Party 2025</p><p>Wo: E-Werk, Saarbrücken<br>Wann: 18. - 21.04.2024 (Beginn/Ende jeweils um 12:00)<br>Webseite: <a href="https://2025.revision-party.net" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">2025.revision-party.net</span><span class="invisible"></span></a></p><p>Die Revision is eine so genannte Demoparty, was aus der Demoscene kommt.<br>Die Revision is auch das größte Event dieser Art weltweit und findet jedes Jahr an Ostern in Saarbrücken im E-Werk statt.<br>Und ja es werden auch einige Fussels vor Ort sein ;)</p><p>Weitere Infos zum Thema:<br><a href="https://de.wikipedia.org/wiki/Demoszene" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">de.wikipedia.org/wiki/Demoszene</span><span class="invisible"></span></a></p><p>Speziell zum Furry Kontext kann ich euch auch ne Aufnahme vom Demoscene panel der letzten NFC empfehlen.<br><a href="https://www.youtube.com/watch?v=QjOakPocLOM" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=QjOakPocLOM</span><span class="invisible"></span></a></p><p>Bei Fragen --&amp;gt; <span class="h-card" translate="no"><a href="https://meow.social/@TomTheDragon" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>TomTheDragon</span></a></span> (<a href="https://t.me/tomthedragon}" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">t.me/tomthedragon}</span><span class="invisible"></span></a>)</p><p><a href="https://meow.social/tags/furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furry</span></a> <a href="https://meow.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a> <a href="https://meow.social/tags/revision" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>revision</span></a> <a href="https://meow.social/tags/revision2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>revision2025</span></a> <a href="https://meow.social/tags/revisionparty" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>revisionparty</span></a> <a href="https://meow.social/tags/revisionparty2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>revisionparty2025</span></a> <a href="https://meow.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://meow.social/tags/computerart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computerart</span></a> <a href="https://meow.social/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://meow.social/tags/party" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>party</span></a> <a href="https://meow.social/tags/Saarland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Saarland</span></a> <a href="https://meow.social/tags/Saarbr%C3%BCcken" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Saarbrücken</span></a> <a href="https://meow.social/tags/Saar" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Saar</span></a> <a href="https://meow.social/tags/commodore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commodore</span></a> <a href="https://meow.social/tags/commodore64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commodore64</span></a> <a href="https://meow.social/tags/amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amiga</span></a> <a href="https://meow.social/tags/c64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c64</span></a> <a href="https://meow.social/tags/atari" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>atari</span></a> <a href="https://meow.social/tags/sega" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sega</span></a> <a href="https://meow.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nintendo</span></a> <a href="https://meow.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://meow.social/tags/oldshool" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>oldshool</span></a> <a href="https://meow.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://meow.social/tags/chiptune" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>chiptune</span></a> <a href="https://meow.social/tags/ewerk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ewerk</span></a> <a href="https://meow.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Filip Rachůnek<p>Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=Zhtrb6qTgv0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=Zhtrb6qTgv</span><span class="invisible">0</span></a></p>
Shane Celis<p>I'm sure this has been done many times before, but I'm still happy to be bit-twiddling in <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a>. The star is this line:</p><p>(vertex_index &amp; 3u) + (vertex_index &gt;&gt; 2u)</p><p>"Give me the first two bits but add one if the third bit is set.” </p><p>The shader generates a UV-mapped quad (right-triangle pair) from the 0 through 5 vertex indices. The screenshot code is abridged; full code is at the link.</p><p><a href="https://github.com/shanecelis/bevy/blob/add-viewport-post-processing/crates/bevy_core_pipeline/src/viewport_vertex_shader/viewport.wgsl" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/shanecelis/bevy/blo</span><span class="invisible">b/add-viewport-post-processing/crates/bevy_core_pipeline/src/viewport_vertex_shader/viewport.wgsl</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/bevyengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevyengine</span></a> <a href="https://mastodon.gamedev.place/tags/bittwiddling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bittwiddling</span></a> <a href="https://mastodon.gamedev.place/tags/wgsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgsl</span></a></p>
Kao Félix<p>Fur shader update: finished implementing all parameters from Acerola's version, except the displacement direction which is hard coded downwards for now. Also made it fully interactive. Fun to play with! </p><p>The gist is also updated as well with the latest code: <a href="https://gist.github.com/kaofelix/13dca7b6db62df91d7a46bec34360b54" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/kaofelix/13dca</span><span class="invisible">7b6db62df91d7a46bec34360b54</span></a></p><p> <a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.online/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
Doug Vanny<p>Such a trivial looking effect but surprisingly hard to make! Had to write a custom mesh importer and do some forbidden shader trickery just to get those rounded corners</p><p><a href="https://mastodon.gamedev.place/tags/screenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedevbr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevbr</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiebr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiebr</span></a> <a href="https://mastodon.gamedev.place/tags/jogobr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jogobr</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Kao Félix<p>Got a shell texture fur shader for Godot working today, based on a video and code from <a href="https://www.youtube.com/@Acerola_t" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/@Acerola_t</span><span class="invisible"></span></a></p><p>I've put it on a gist for now, but want to post to godotshaders.com at some point: <a href="https://gist.github.com/kaofelix/13dca7b6db62df91d7a46bec34360b54" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/kaofelix/13dca</span><span class="invisible">7b6db62df91d7a46bec34360b54</span></a></p><p>video: <a href="https://youtu.be/9dr-tRQzij4?si=t-GQl-_rX03k3CjQ" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/9dr-tRQzij4?si=t-GQl-</span><span class="invisible">_rX03k3CjQ</span></a></p><p>There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!</p><p><a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.online/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
James<p>Listening, once again, to the amazing livecoded <span class="h-card" translate="no"><a href="https://mastodon.social/@samaaron" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>samaaron</span></a></span> music + <span class="h-card" translate="no"><a href="https://mastodon.online/@FieldFX" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>FieldFX</span></a></span> ByteJam session.<br>Absolutely stunning - one of my absolute favourites!<br><a href="https://www.scenesat.com/videoarchive/2ad71dbc-d207-11ef-be28-00505685775e?bs5#show-2ad71dbc-d207-11ef-be28-00505685775e" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">scenesat.com/videoarchive/2ad7</span><span class="invisible">1dbc-d207-11ef-be28-00505685775e?bs5#show-2ad71dbc-d207-11ef-be28-00505685775e</span></a><br><a href="https://mastodon.social/tags/livecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>livecoding</span></a> <a href="https://mastodon.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a> <a href="https://mastodon.social/tags/SonicPi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SonicPi</span></a> <a href="https://mastodon.social/tags/TIC80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TIC80</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
immibis<a class="hashtag" href="https://social.immibis.com/tag/demoscene" rel="nofollow noopener noreferrer" target="_blank">#demoscene</a> <a class="hashtag" href="https://social.immibis.com/tag/shaders" rel="nofollow noopener noreferrer" target="_blank">#shaders</a> <a class="hashtag" href="https://social.immibis.com/tag/mondaynightbytes" rel="nofollow noopener noreferrer" target="_blank">#MondayNightBytes</a> <a class="hashtag" href="https://social.immibis.com/tag/fieldfx" rel="nofollow noopener noreferrer" target="_blank">#FieldFx</a> 2025-03-31
Filip Rachůnek<p>Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=1KOGr3CovRw" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=1KOGr3CovR</span><span class="invisible">w</span></a></p>
Davide Prati<p>Painthead. <a href="https://davideprati.com/demo/painthead/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">davideprati.com/demo/painthead</span><span class="invisible">/</span></a> drawing application developed with <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/webgl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> . It uses 3d meshes as a paint brush and an ortographic camera.</p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.</p><p>Here's a changing projection shape.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> Flocks on a box</p><p>I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> Swarms on a seam</p><p>The particles try to move in 3-D, but then their position is constrained so that z = abs(x).</p><p>Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>