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#houdini

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Metin Seven 🎨<p><a href="https://graphics.social/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://graphics.social/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://graphics.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a> <a href="https://graphics.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://graphics.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://graphics.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://graphics.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://graphics.social/tags/ZBrush" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZBrush</span></a> <a href="https://graphics.social/tags/3DCoat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DCoat</span></a> <a href="https://graphics.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a> <a href="https://graphics.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://graphics.social/tags/meme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>meme</span></a> <a href="https://graphics.social/tags/cartoon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cartoon</span></a> <a href="https://graphics.social/tags/joke" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>joke</span></a> <a href="https://graphics.social/tags/fun" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fun</span></a> <a href="https://graphics.social/tags/funny" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>funny</span></a> <a href="https://graphics.social/tags/humor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>humor</span></a> <a href="https://graphics.social/tags/humour" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>humour</span></a> <a href="https://graphics.social/tags/LOL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LOL</span></a></p>
Hacker News<p>Was Houdini a Spy? (2021)</p><p><a href="https://www.cia.gov/stories/story/was-houdini-a-spy/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cia.gov/stories/story/was-houd</span><span class="invisible">ini-a-spy/</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> <a href="https://mastodon.social/tags/Spy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spy</span></a> <a href="https://mastodon.social/tags/Mystery" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mystery</span></a> <a href="https://mastodon.social/tags/Magic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Magic</span></a> <a href="https://mastodon.social/tags/History" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>History</span></a></p>
Global Museum<p><a href="https://mastodon.online/tags/TodayinSpyHistory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TodayinSpyHistory</span></a> is Harry Houdini's Birthday! Born on March 24, 1874, the world knows Harry <a href="https://mastodon.online/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> as the greatest escape artist of all time—but was he also working in the shadows as a spy?</p><p>Declassified <a href="https://mastodon.online/tags/CIA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CIA</span></a> documents reveal that Houdini’s escape techniques influenced real-life espionage tactics and gadgets. Concealment devices, such as magic coins and Houdini's hollow Mokana shoe—used to hide escape tools—became widely adopted by spies during the Cold War. <a href="https://mastodon.online/tags/magic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>magic</span></a></p>
Fractal Kitty<p>Testing a Houdini-generated figure-8 Klein Bottle. </p><p>My seems might be too messed up for this - well find out. Yes my file name is misspelled. </p><p><a href="https://mathstodon.xyz/tags/bambu" class="mention hashtag" rel="tag">#<span>bambu</span></a> <a href="https://mathstodon.xyz/tags/houdini" class="mention hashtag" rel="tag">#<span>houdini</span></a> <a href="https://mathstodon.xyz/tags/kleinbottle" class="mention hashtag" rel="tag">#<span>kleinbottle</span></a> <a href="https://mathstodon.xyz/tags/3dprinting" class="mention hashtag" rel="tag">#<span>3dprinting</span></a> <a href="https://mathstodon.xyz/tags/maker" class="mention hashtag" rel="tag">#<span>maker</span></a></p>
TheBiteyCat | Solo Indie Dev<p>Been heads down working on <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>, mostly modelling set dressing for a "freight elevator" and other little things. Last few days though, been working on getting fluids to loop in <a href="https://mastodon.gamedev.place/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a> then bring them into <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a></p>
Gallen 🔜 EF<p>Ergh it's taking about 20 seconds a frame to calculate some vdb morphing stuff... and I have a 140 frame loop &gt;.&gt;</p><p>Times like this I wish I had a render farm. <a href="https://meow.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a></p>
Gallen 🔜 EF<p>Pretty sure my PC is not happy with the continuous load they're on XD </p><p>Max speed slowly going down over time XD</p><p><a href="https://meow.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a></p>
Fractal Kitty<p>Starting 3d print of enneper surface created with Houdini - hope it works :) It seems like it sliced ok. </p><p>I made a couple of them dance in codepen as well <a href="https://codepen.io/fractalkitty/live/EaxQwWx" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">codepen.io/fractalkitty/live/E</span><span class="invisible">axQwWx</span></a></p><p>If you want to try - here is the obj model (no guarantee it will work): <a href="https://assets.codepen.io/4559259/enneper.obj" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assets.codepen.io/4559259/enne</span><span class="invisible">per.obj</span></a></p><p><a href="https://mathstodon.xyz/tags/houdini" class="mention hashtag" rel="tag">#<span>houdini</span></a> <a href="https://mathstodon.xyz/tags/math" class="mention hashtag" rel="tag">#<span>math</span></a> <a href="https://mathstodon.xyz/tags/3dPrinting" class="mention hashtag" rel="tag">#<span>3dPrinting</span></a> <a href="https://mathstodon.xyz/tags/codepen" class="mention hashtag" rel="tag">#<span>codepen</span></a> <a href="https://mathstodon.xyz/tags/surface" class="mention hashtag" rel="tag">#<span>surface</span></a> <a href="https://mathstodon.xyz/tags/objFile" class="mention hashtag" rel="tag">#<span>objFile</span></a> <a href="https://mathstodon.xyz/tags/recurseCenter" class="mention hashtag" rel="tag">#<span>recurseCenter</span></a></p>
The VFX Feed<p>Houdini Mardini 2025 Challenge<br><a href="https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">sidefx.com/community-main-menu</span><span class="invisible">/contests-jams/mardini-2025/</span></a><br>(with 2 free months of Houdini Indie License)<br><a href="https://mograph.social/tags/vfxCgCommunityFeed" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfxCgCommunityFeed</span></a> <a href="https://mograph.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mograph.social/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a></p>
Adam Wysokiński<p><a href="https://fediscience.org/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> (Netherlands)<br><a href="https://fediscience.org/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> (Canada)<br><a href="https://fediscience.org/tags/TouchDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TouchDesigner</span></a> (Canada)</p>
nnenov<p>I've been following this tutorial on APEX rigging over the last few evenings <a href="https://www.sidefx.com/tutorials/kinefx-rigging-with-apex-1/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">sidefx.com/tutorials/kinefx-ri</span><span class="invisible">gging-with-apex-1/</span></a></p><p>I almost gave up on it because it got pretty hardcore with the concepts<br>but im glad I stuck with it, here is what I made</p><p><a href="https://mastodon.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a> <a href="https://mastodon.social/tags/character" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>character</span></a> <a href="https://mastodon.social/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.social/tags/rigging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rigging</span></a></p>
Thomas 'Maria' Helzle<p>&quot;Recursive&quot;</p><p>A rendering created in SideFX <a href="https://mathstodon.xyz/tags/Houdini" class="mention hashtag" rel="tag">#<span>Houdini</span></a> with recursively smoothed triangles building an intricate pattern on a sphere.</p><p><a href="https://mathstodon.xyz/tags/mastoart" class="mention hashtag" rel="tag">#<span>mastoart</span></a> <a href="https://mathstodon.xyz/tags/geometry" class="mention hashtag" rel="tag">#<span>geometry</span></a> <a href="https://mathstodon.xyz/tags/recursive" class="mention hashtag" rel="tag">#<span>recursive</span></a> <a href="https://mathstodon.xyz/tags/pattern" class="mention hashtag" rel="tag">#<span>pattern</span></a> <a href="https://mathstodon.xyz/tags/sphere" class="mention hashtag" rel="tag">#<span>sphere</span></a></p>
Jens Zalzala<p>OMG, I'm working on a Houdini render, and I accidentally set the template flag instead of the render flag, and then spent the next hour trying to figure out why my render wasn't looking right. 🤦</p><p><a href="https://mograph.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a> <a href="https://mograph.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a></p>
nnenov<p>APEX node graph is madness <br><a href="https://mastodon.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a></p>
Philip Drobar 🎬 🎮<p><a href="https://peoplemaking.games/tags/GetFediHired" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GetFediHired</span></a> </p><p>Digital Domain is looking for a Software Engineer in Canada!</p><p>If you're a laid-off game dev, some of your skills might be transferable to VFX!</p><p>Check out the posting:<br><a href="https://www.linkedin.com/jobs/view/4146732929/?refId=2Uj%2B9UZYc3MXfAeK9%2BTF7w%3D%3D&amp;trackingId=2Uj%2B9UZYc3MXfAeK9%2BTF7w%3D%3D" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">linkedin.com/jobs/view/4146732</span><span class="invisible">929/?refId=2Uj%2B9UZYc3MXfAeK9%2BTF7w%3D%3D&amp;trackingId=2Uj%2B9UZYc3MXfAeK9%2BTF7w%3D%3D</span></a></p><p><a href="https://peoplemaking.games/tags/Cplusplus" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cplusplus</span></a> <a href="https://peoplemaking.games/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> <a href="https://peoplemaking.games/tags/Software" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Software</span></a></p>
Jens Zalzala<p>I'm designing a new chicken run. It's going to be somewhat temporary until we build a whole new coop. The main goal right now is to keep sparrows out. They've started swarming in by the hundreds, and are eating all our chicken's food. Not to mention that bird flu is a concern these days...</p><p><a href="https://mograph.social/tags/chickens" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>chickens</span></a> <a href="https://mograph.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a></p>
Stefan Ihringer<p>We've started to train/improve some roto models in <a href="https://mograph.social/tags/Nuke" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nuke</span></a>. The odd thing is that both Nuke and our main renderer (<a href="https://mograph.social/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> Karma) will max out the GPU when they're at work. But Nuke's Inference node will make the graphics card draw way more power and it will heat it up more. How can 100% utilisation mean different things depending on what you're executing on the GPU?</p><p><a href="https://mograph.social/tags/Compositing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Compositing</span></a></p>
TheBiteyCat | Solo Indie Dev<p>Hey <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a> folks! I am making an animated barnacle. It's a background object so nothing interactive. How do you normally animate these? I'm likely going to use VAT but as someone who's never worked in a game studio I have no idea how the pros animate background objects. Or heck, grass! Thanks!</p><p>(BTW: Here are some of my other vat tests in unreal: <a href="https://www.youtube.com/watch?v=y21pkqaNckY" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=y21pkqaNck</span><span class="invisible">Y</span></a>)</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a></p>
bocops<p>I think this is how <a href="https://fosstodon.org/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> looked before he was boxed and thrown into the <a href="https://fosstodon.org/tags/EastRiver" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EastRiver</span></a>. Does <a href="https://fosstodon.org/tags/GenerativeAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeAI</span></a> want to tell us something?</p><p><a href="https://fosstodon.org/tags/Zuck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Zuck</span></a> <a href="https://fosstodon.org/tags/Yuck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Yuck</span></a></p>
Gallen 🔜 EF<p>For example one really odd thing is keyframing values, say I'm keyframing values on a karma materialX subnet - the keyframed inputs are not picked up by solaris. </p><p>I need like a material edit lop in order for it to work. Its fine once you get to know this, but it breaks convention from regular <a href="https://meow.social/tags/houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>houdini</span></a> workflow.</p><p>I am also not a fan of the layering system, it's confusing AF. Like having to put in layer breaks in the proper place so my test scene/lighting when I export to usd does not fuck up the scene the lighting dept is working on. </p><p>And due to the non destructive workflow, doing that doesn't remove my scene/lighting, it only deactivates it so it's still in the scene. _almost_ kind of wish I could use Katana here. At least with Katana its usually soooo customized by the studio I usually have templates provided for me that I plug in my effects and that's it. Usually anyways.</p><p>Thankfully not having to deal with layers on my own tiny project lol.</p>