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#collisiondetection

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Sebastiaan Hekman<p>Best not to publish this, otherwise the funding for this detection and defense network will be severely diminished and channelled towards Musk’s Mars Mission. /s <a href="https://c.im/tags/asteroid" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asteroid</span></a> <a href="https://c.im/tags/collisiondetection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>collisiondetection</span></a> <br>Asteroid triggers global defence plan amid chance of collision with Earth in 2032<br><a href="https://www.theguardian.com/science/2025/jan/30/asteroid-spotted-chance-colliding-with-earth-2032?CMP=Share_AndroidApp_Other" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">theguardian.com/science/2025/j</span><span class="invisible">an/30/asteroid-spotted-chance-colliding-with-earth-2032?CMP=Share_AndroidApp_Other</span></a></p>
illestpreacha<p>ScrollMaps</p><p>Video: <a href="https://youtu.be/Mg2AfI1LJGI" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/Mg2AfI1LJGI</span><span class="invisible"></span></a></p><p><a href="https://post.lurk.org/tags/Genuary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary</span></a> <a href="https://post.lurk.org/tags/Livecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Livecoding</span></a> <a href="https://post.lurk.org/tags/Worldbuilding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Worldbuilding</span></a> <a href="https://post.lurk.org/tags/design" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>design</span></a> <a href="https://post.lurk.org/tags/Genuary21" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary21</span></a> <a href="https://post.lurk.org/tags/Genuary28" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary28</span></a> <a href="https://post.lurk.org/tags/Genuary30" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary30</span></a></p><p>Blogpost: <a href="https://blog.illestpreacha.com/genuary2025scrollmaps" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.illestpreacha.com/genuary</span><span class="invisible">2025scrollmaps</span></a></p><p>The prompt for <a href="https://post.lurk.org/tags/Genuary2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary2025</span></a> Day 21 is “ <a href="https://post.lurk.org/tags/CollisionDetection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CollisionDetection</span></a>“, Day 28 is “ <a href="https://post.lurk.org/tags/InfiniteScroll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>InfiniteScroll</span></a> “ &amp; Day 30 is “ <a href="https://post.lurk.org/tags/AbstractMap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AbstractMap</span></a> ”</p><p>ScrollMaps uses <a href="https://post.lurk.org/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> , <a href="https://post.lurk.org/tags/hydravideosynth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hydravideosynth</span></a> &amp; <a href="https://post.lurk.org/tags/sonicpi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sonicpi</span></a> to bring the three prompts together: Heat Maps &amp; Radial Maps in Python, Abstraction &amp; scrolling with Hydra and Collision Detection used for the SonicPi composition.</p><p><a href="https://post.lurk.org/tags/Poetry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Poetry</span></a></p><p>Maps Scrolling<br>Paths Unrolling<br>Abstraction Evading<br>Infinite Scrolls Shifting<br>Lifting<br>To the next point where the shade is in</p><p><a href="https://post.lurk.org/tags/creativecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creativecoding</span></a> <a href="https://post.lurk.org/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> <a href="https://post.lurk.org/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://post.lurk.org/tags/dataviz" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dataviz</span></a> <a href="https://post.lurk.org/tags/dataart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dataart</span></a></p>
Beej 💾<p>Comprehensive basics of collision detection.</p><p><a href="https://www.jeffreythompson.org/collision-detection/index.php" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">jeffreythompson.org/collision-</span><span class="invisible">detection/index.php</span></a></p><p><a href="https://mastodon.sdf.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.sdf.org/tags/math" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>math</span></a> <a href="https://mastodon.sdf.org/tags/collisiondetection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>collisiondetection</span></a></p>
W Kroneman<p>While trying to learn more about how collision detection works, I came across this masterpiece... A gorgeously elegant algorithm explained in a beautifully-animated video.</p><p><a href="https://www.youtube.com/watch?v=ajv46BSqcK4" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ajv46BSqcK</span><span class="invisible">4</span></a></p><p><a href="https://mathstodon.xyz/tags/gjk" class="mention hashtag" rel="tag">#<span>gjk</span></a> <a href="https://mathstodon.xyz/tags/collisiondetection" class="mention hashtag" rel="tag">#<span>collisiondetection</span></a> <a href="https://mathstodon.xyz/tags/math" class="mention hashtag" rel="tag">#<span>math</span></a> <a href="https://mathstodon.xyz/tags/geometry" class="mention hashtag" rel="tag">#<span>geometry</span></a> <a href="https://mathstodon.xyz/tags/robotics" class="mention hashtag" rel="tag">#<span>robotics</span></a></p>
Life Sim Engine<p>I've got way too many rectangles to iterate over them and check if the user clicked on one. I'm talking tens, hundreds of thousands</p><p>Better way to handle <a href="https://gamemaking.social/tags/collisionDetection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>collisionDetection</span></a> at these scales? Strictly two-dimensional</p><p><a href="https://gamemaking.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://gamemaking.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a></p>