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#raytracing

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Trans substantiated fabulous engineer<p>Happy Easter to those who celebrate</p><p><a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
LavX News<p>Boosting AMD RDNA4 Ray-Tracing Performance: The RADV Driver's Game-Changing Update</p><p>The open-source Mesa RADV driver is set to receive significant enhancements aimed at improving ray-tracing performance for AMD's latest RDNA4 architecture. With a new BVH8 format being integrated, dev...</p><p><a href="https://news.lavx.hu/article/boosting-amd-rdna4-ray-tracing-performance-the-radv-driver-s-game-changing-update" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/boosting-</span><span class="invisible">amd-rdna4-ray-tracing-performance-the-radv-driver-s-game-changing-update</span></a></p><p><a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.cloud/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.cloud/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.cloud/tags/AMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMD</span></a> <a href="https://mastodon.cloud/tags/RADV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RADV</span></a></p>
CEOTECH.IT<p>NVIDIA RTX 5060 e 5060 Ti ufficiali: potenza accessibile<br><a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AI</span></a> <a href="https://mastodon.social/tags/Blackwell" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blackwell</span></a> <a href="https://mastodon.social/tags/Componenti" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Componenti</span></a> <a href="https://mastodon.social/tags/DLSS4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/GDDR7" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDDR7</span></a> <a href="https://mastodon.social/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/IntelligenzaArtificiale" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IntelligenzaArtificiale</span></a> <a href="https://mastodon.social/tags/Notizie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Notizie</span></a> <a href="https://mastodon.social/tags/Novit%C3%A0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Novità</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/RTX5060" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTX5060</span></a> <a href="https://mastodon.social/tags/RTX5060Ti" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTX5060Ti</span></a> <a href="https://mastodon.social/tags/SchedeGrafiche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SchedeGrafiche</span></a> <a href="https://mastodon.social/tags/SchedeVideo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SchedeVideo</span></a> <a href="https://mastodon.social/tags/TechNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechNews</span></a> <a href="https://mastodon.social/tags/Tecnologia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tecnologia</span></a> </p><p><a href="https://www.ceotech.it/nvidia-rtx-5060-e-5060-ti-ufficiali-potenza-accessibile/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ceotech.it/nvidia-rtx-5060-e-5</span><span class="invisible">060-ti-ufficiali-potenza-accessibile/</span></a></p>
Patrick Wu :neocat_flag_bi:<p>Nothing to see here, it's just Minecraft Bedrock Ray Tracing on GPU-passedthrough Windows virtual machine</p><p><a href="https://o0o.social/tags/minecraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>minecraft</span></a> <a href="https://o0o.social/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://o0o.social/tags/windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>windows</span></a> <a href="https://o0o.social/tags/kvm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kvm</span></a> <a href="https://o0o.social/tags/gpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gpu</span></a> <a href="https://o0o.social/tags/vfio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfio</span></a> <a href="https://o0o.social/tags/lookingglass" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lookingglass</span></a> <a href="https://o0o.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a></p>
Marcus "MajorLinux" Summers<p>But what if it didn't have ray tracing?</p><p>Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details - IGN </p><p><a href="https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ign.com/articles/nintendo-conf</span><span class="invisible">irms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details</span></a></p><p><a href="https://toot.majorshouse.com/tags/Nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nintendo</span></a> <a href="https://toot.majorshouse.com/tags/Switch2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Switch2</span></a> <a href="https://toot.majorshouse.com/tags/DLSS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DLSS</span></a> <a href="https://toot.majorshouse.com/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://toot.majorshouse.com/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> <a href="https://toot.majorshouse.com/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a></p>
Trans substantiated fabulous engineer<p>I _think_ I've implemented a wood-like material for Scintilla as well</p><p><a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
Nikita Lisitsa<p><a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> folks, what do you think of next event estimation vs simple MIS (generate either brdf sample or light sample, use total probability in MC estimator)?</p><p>My former student insists on NEE, but it has so many special cases that I doubt it's a good idea pedagogically.</p>
LavX News<p>AMD's RDNA 4: Revolutionizing GPU Memory Access with Out-of-Order Processing</p><p>AMD's new RDNA 4 architecture introduces groundbreaking enhancements in memory subsystem management, particularly through out-of-order memory accesses. This innovation promises to significantly boost ...</p><p><a href="https://news.lavx.hu/article/amd-s-rdna-4-revolutionizing-gpu-memory-access-with-out-of-order-processing" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/amd-s-rdn</span><span class="invisible">a-4-revolutionizing-gpu-memory-access-with-out-of-order-processing</span></a></p><p><a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.cloud/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.cloud/tags/RDNA4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RDNA4</span></a> <a href="https://mastodon.cloud/tags/GPUArchitecture" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPUArchitecture</span></a> <a href="https://mastodon.cloud/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
PlusPlusPixel<p>Working on STACK, HEAP and reference parameters today…</p><p><a href="https://mastodon.social/tags/pluspluspixel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pluspluspixel</span></a> <a href="https://mastodon.social/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.social/tags/c" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c</span></a>++ <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a></p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Hacker News<p>Raytracing on Intel's Arc B580 – By Chester Lam</p><p><a href="https://chipsandcheese.com/p/raytracing-on-intels-arc-b580" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chipsandcheese.com/p/raytracin</span><span class="invisible">g-on-intels-arc-b580</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> <a href="https://mastodon.social/tags/Intel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Intel</span></a> <a href="https://mastodon.social/tags/Arc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Arc</span></a> <a href="https://mastodon.social/tags/B580" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B580</span></a> <a href="https://mastodon.social/tags/Chester" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Chester</span></a> <a href="https://mastodon.social/tags/Lam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lam</span></a> <a href="https://mastodon.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
tth<p>Je reprend le <a class="hashtag" href="https://pleroma.interhacker.space/tag/raytracing" rel="nofollow noopener noreferrer" target="_blank">#raytracing</a>, un nouveau membre de la famille <a class="hashtag" href="https://pleroma.interhacker.space/tag/hexacone" rel="nofollow noopener noreferrer" target="_blank">#hexacone</a> est en chantier...</p><p><a href="http://maison.tth.netlib.re/v/wip-essai.html" rel="nofollow noopener noreferrer" target="_blank">http://maison.tth.netlib.re/v/wip-essai.html</a></p>
LavX News<p>Unpacking Intel's Arc B580: A Deep Dive into Raytracing Performance</p><p>Intel's latest GPU, the Arc B580, pushes the envelope in raytracing technology, showcasing significant architectural advancements. With a focus on real-time graphics rendering, this analysis reveals h...</p><p><a href="https://news.lavx.hu/article/unpacking-intel-s-arc-b580-a-deep-dive-into-raytracing-performance" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/unpacking</span><span class="invisible">-intel-s-arc-b580-a-deep-dive-into-raytracing-performance</span></a></p><p><a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.cloud/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.cloud/tags/Battlemage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Battlemage</span></a> <a href="https://mastodon.cloud/tags/IntelArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IntelArc</span></a> <a href="https://mastodon.cloud/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a></p>
LavX News<p>Unleashing Graphics Power: The Revolutionary DLSS 4 with AI-Driven Multi Frame Generation</p><p>NVIDIA's latest DLSS 4 technology introduces groundbreaking advancements in AI-driven rendering, significantly enhancing performance and image quality for real-time graphics. With innovations like Mul...</p><p><a href="https://news.lavx.hu/article/unleashing-graphics-power-the-revolutionary-dlss-4-with-ai-driven-multi-frame-generation" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/unleashin</span><span class="invisible">g-graphics-power-the-revolutionary-dlss-4-with-ai-driven-multi-frame-generation</span></a></p><p><a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.cloud/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.cloud/tags/DLSS4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.cloud/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.cloud/tags/AIinGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AIinGaming</span></a></p>
WinFuture.de<p>Das <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTX</span></a>-<a href="https://mastodon.social/tags/Remaster" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Remaster</span></a> zu <a href="https://mastodon.social/tags/HalfLife2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HalfLife2</span></a> erhält endlich eine spielbare <a href="https://mastodon.social/tags/Demo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Demo</span></a>. Fans können den Klassiker ab nächster Woche in bester <a href="https://mastodon.social/tags/Grafik" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Grafik</span></a> inklusive <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> auf <a href="https://mastodon.social/tags/Steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steam</span></a> spielen. <a href="https://winfuture.de/news,149552.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149552.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
GPUOpen<p>🎇 Investigate the performance of your RT apps with Radeon <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> Analyzer (RRA):<br> <br>💥 Support for AMD Radeon RX 9000 Series<br>💥 RDNA 4 RT<br>💥 BVH format changes<br>💥 Oriented bounding boxes (OBB)<br>💥 New node format with 8 child nodes<br> <br>Read more: <a href="https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/radeon_raytr</span><span class="invisible">acing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a> (🧵 6/7)</p>
WinFuture.de<p>Das Action-RPG Rise of the Ronin ist jetzt auch für PC verfügbar. Mit 8K-Auflösung, 120 FPS und Unterstützung für <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> bringt die Steam-Version einige grafische Verbesserungen mit. <a href="https://mastodon.social/tags/RiseOfTheRonin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RiseOfTheRonin</span></a> <a href="https://winfuture.de/videos/Spiele/Rise-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/videos/Spiele/Ris</span><span class="invisible">e-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Dr. Moritz Lehmann<p><a href="https://mast.hpc.social/tags/FluidX3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FluidX3D</span></a> <a href="https://mast.hpc.social/tags/CFD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CFD</span></a> v3.2 is out! I've implemented the much requested <a href="https://mast.hpc.social/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> summation for object force/torque; it's ~20x faster than <a href="https://mast.hpc.social/tags/CPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CPU</span></a> <a href="https://mast.hpc.social/tags/multithreading" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>multithreading</span></a>. 🖖😋<br>Horizontal sum in <a href="https://mast.hpc.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.<br>Also improved volumetric <a href="https://mast.hpc.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a>!<br><a href="https://github.com/ProjectPhysX/FluidX3D/releases/tag/v3.2" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ProjectPhysX/FluidX</span><span class="invisible">3D/releases/tag/v3.2</span></a></p>
PlusPlusPixel<p>My new YouTube channel PlusPlusPixel is launching soon!<br>The first 3 videos are almost ready—designed to help you learn the basics of C++ for graphics development in a fun and visual way. Stay tuned! 🤗 <br><a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/c" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c</span></a>++ <a href="https://mastodon.social/tags/YouTube" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>YouTube</span></a> <a href="https://mastodon.social/tags/education" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>education</span></a> <a href="https://mastodon.social/tags/pluspluspixel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pluspluspixel</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a></p>