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#ea

4 posts3 participants0 posts today

A funny thing about #3DO is I was talking to Sega's former CEO, Tom Kalinske and I asked him about the 3DO M2 and Sega's involvement. But he revealed that #Sega had been in talks with 3DO at a high level in Japan to maybe release their own model of the original 3DO Interactive Multiplayer.

Then I spoke with #EA and 3DO founder Trip Hawkins and he said he believed the meetings were a cover to spy on his company.

youtube.com/watch?v=ErDLPxYaxR0

youtube.com/watch?v=x4mAw4eqC6k

Replied in thread

@gbryant @gardiner_bryant also, I'm still a bit cautious regarding the C&C licenses of #EA's recent "OpenSourceing". Like the "To use the compiled binaries, you must own the game." here: github.com/electronicarts/CnC_
Or the extra clauses in the LICENSE.md. Both might be #GPL incompatible? Also for both this C&C release and #OpenRA assets are not freely licensed.
In contrast, for #Warzone2100, #0ad and #7kaa are fully freely licensed. So I can directly install them on Debian.

Command and Conquer: Red Alert. Contribute to electronicarts/CnC_Red_Alert development by creating an account on GitHub.
GitHubGitHub - electronicarts/CnC_Red_Alert: Command and Conquer: Red AlertCommand and Conquer: Red Alert. Contribute to electronicarts/CnC_Red_Alert development by creating an account on GitHub.
Replied in thread

@gamingonlinux this makes me wonder, the OpenSource'ing from #EA should make it easier to create compatibility between the two for network gaming. (Though I guess you probably would want to use a more modern network protocol when possible - back then they were aweful, over the internet / on packet loss you'd get desynchronized game states on many games.)

EA 開源四款 C&C 即時戰略遊戲 希望開發社群可以延續經典
即時戰略遊戲現在雖然已經不是主流,但是在其黃金時期,《Command & Conquer》(終極動員令)就是經典之作,最近 Electronic Arts(EA)宣佈,將會把四款 C&C 經典作品的程式碼開源,讓開發社群可以繼續對遊戲作新的發展。
The post EA 開源四款 C&C 即時戰略遊戲 希望開發社群可以延續經典 appeared first on 香港 unwire.hk 玩生活.樂科技.
#遊戲情報 #C&C #ea #RTS
unwire.hk/2025/03/01/ea-just-r