Solve the 2D Poisson's equation
\frac{\partial^2}{\partial x^2} f(x, y) + \frac{\partial^2}{\partial y^2} f(x, y) = g(x, y)
in parallel using OpenMPI:
The problem is parallelized using domain decomposition and each piece solved using successive over-relaxation.This can be run on a single PC or a multi-node compute cluster

Two VGA mode X triangle filling strategies I've been considering. 1. fill one plane at a time 2. fill edges one plane at a time and fill center using all planes at once. The second approach should be faster for large fills, while requiring only one extra plane change

Building a small Ryzen 9 5950X system for light compute workloads

Raymarching gives mirror effects for free, so I've been playing around with reflection. Here's a that draws the main mirror the James Webb Space Telescope

If you're into chaos, you might enjoy this visualization of the standard map
p_{n+1} = p_n + K \sin \theta_n, \\
\theta_{n+1} = \theta_n + p_{n+1},
with varying \(K\). It's pretty hypnotic

As it turns out, there is a better approach using Clenshaw's algorithm! A review of different methods is given in arXiv:1410.1748 [physics.chem-ph]. Now I could get up to high values of \(\ell\) and \(m\) without everything blowing up! From the ALPs we can then simply obtain the SHs as
Y_\ell^m(\theta, \phi) = \sqrt{\frac{(2 \ell + 1) (\ell - m)!}{4\pi (\ell + m)!}} P_\ell^m (\cos \theta) e^{i m \phi}.
The final code can be viewed at, which borrows from iq's shader

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Maybe I should do a small

Hello everyone! I'm Ron(i) and go by Roninkoi in most places. As a kid I started off making games for competitions such as , but these days I'm more into the technical side of things. Graphics programming and is my main interest, especially and . IRL I'm a computational grad student working as a part-time code monkey

Hofstadter's butterfly is a fractal arising from non-interacting electrons in a magnetic field. We can draw it by computing the eigenvalues of the system's Hamiltonian and plotting values of the Lyapunov exponent. Here's a shader that does just that!


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