I should post the video links, which are the first thing I look at for any graphics paper anyway:

https://www.youtube.com/watch?v=brzmcVNB12w

https://www.youtube.com/watch?v=GmwHFP85Ryc

2. A simple incompressible fluid solver that dramatically reduces the energy loss associated with advection-projection algorithms. This paper was a lot of fun to write; big props to my coauthors Jonas Zehnder and Bernhard Thomaszewski at the U de Montréal.

https://jzehnder.me/publications/advectionReflection/

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1. A method to simulate cloth with accurate frictional contact, using an adaptive refinement strategy and an implicit formulation for exact Coulomb friction. Most of the credit goes to lead author Jie Li and to our INRIA collaborators Gilles Daviet and Florence Bertails-Descoubes.

http://www-users.cselabs.umn.edu/~lixx4611/contact_friction.html

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https://s2018.siggraph.org/conference/conference-overview/technical-papers/

http://wealldraw.tumblr.com/post/41441002018/do-you-ever-just by https://www.jonnebartelds.com/

Doyle and Conway must have had a lot of fun writing this paper:

"In 1926 Lindenbaum and Tarski announced, in an infamous paper [5] that contained statements (without proof) of 144 theorems of set theory, that Lindenbaum had found a proof of division by three. Their failure to give any hint of a proof must have frustrated Sierpinski, for it appears that twenty years later he still did not know how to divide by three (cf. [9])."

https://math.dartmouth.edu/~doyle/docs/three/three.pdf via https://mathoverflow.net/a/202710

Is your child practicing questionable machine learning? Know the signs—

lol: let's overfit lots

tbh: totally bogus hypothesis

btw: bias the weights

omg: 'obtain' more gpus

smh: singularity might happen

rofl: reference only friends & labmates

brb: beat ridiculous baseline

lmao: let mturkers answer obv

smdh: sorry my data's hardcoded

- Homepage
- http://rahul.narain.name/

Assistant professor of computer science at IIT Delhi.

I'm just here for the TeX.

Joined Dec 2017