Added an option to view the edges of the tetrahedra in our Cannon-Thurston map explorer. This should make it easier to (eventually) explain a bit how the images are generated. https://henryseg.github.io/Cannon-Thurston
There's still work to do, but our Cannon-Thurston map explorer web app is already lots of fun to play around with. You can rotate the view with WASD and move with the arrow keys. The controls tab has lots of other options: different triangulations, colouring choices, etc. With Saul Schleimer and David Bachman.
This won't make much sense unless you're a three-manifold topologist. But in case you are, Saul Schleimer and I made a census of the first 87047 transverse veering structures, together with some analysis, and two styles of pictures of the first 5699 of them. http://math.okstate.edu/people/segerman/veering.html
Some new hyperbolic designs, and much more, available in T-shirt form from https://www.neatoshop.com/artist/Henry-Segerman
Animated version of my Geared Jitterbug (joint work with @sabetta) I learned how to make this kind of animation in Rhino/Grasshopper at Construct3d conference over the weekend, with some help from Edmund Harriss.
Mathematician working mostly in three-dimensional geometry and topology, and mathematical artist working mostly in 3D printing and virtual reality.
A Mastodon instance for maths people. The kind of people who make \(\pi z^2 \times a\) jokes.
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